Updated on 2025/07/31

写真a

 
Nakazawa Atsushi
 
Organization
Faculty of Interdisciplinary Science and Engineering in Health Systems Professor
Position
Professor
Contact information
メールアドレス
External link

Degree

  • Engneering ( Osaka University )

Research Interests

  • 動作解析

  • デジタルアーカイブ

  • Distributed Computer Vision

  • Human Motion Analysis

  • Image Sensing

  • 分散視覚システム

  • Digital Archive

  • 画像計測

Research Areas

  • Informatics / Perceptual information processing

Education

  • Osaka University   基礎工学研究科   システム人間系専攻

    - 2001

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    Country: Japan

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  • Osaka University    

    - 2001

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  • Osaka University   基礎工学部   システム工学科

    - 1997

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    Country: Japan

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  • Osaka University    

    - 1997

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Research History

  • Okayama University   Graduate School of Interdisciplinary Science and Engineering in Health Systems   Professor

    2023.4

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  • 大阪大学情報科学研究科(サイバーメディアセンター兼担)講師.

    2003

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  • 科学技術振興事業団研究員(東京大学生産技術研究所),

    2001

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  • engineering science, osaka university at 2001.

    2001

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  • systems and motion planning for humanoid robots.

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  • Katsushi Ikeuchi's laboratory for two years.

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  • During this term, he is sub-leader of digitizing cultural

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  • Dr. Atsushi Nakazawa graduated the department of

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  • Then he worked as a Post Doctoral researcher at Prof.

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  • heritages team. Currently, he is a assistant professor of

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  • Osaka University   サイバーメディアセンター

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  • interest is understanding human motions such as human

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  • への適用分野に従事する.

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  • Osaka University Cybermedia Center, Informedia Education Division   Lecturer

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  • ヒューマノイドロボットの動作獲得等の研究に従事.

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  • バーチャルリアリティ,三次元計測,人間動作の解析とロボット

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  • 有形・無形文化財のデジタル化,無形文化財(舞踊動作)の

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  • デジタルデータを用いた認識および解析,

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  • motion recognition and analysis, distributed vision

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Professional Memberships

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Papers

  • LeFood-set: Baseline performance of predicting level of leftovers food dataset in a hospital using MT learning. Reviewed International journal

    Yuita Arum Sari, Atsushi Nakazawa, Yudi Arimba Wani

    PloS one   20 ( 5 )   e0320426   2025

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    Language:English   Publishing type:Research paper (scientific journal)  

    Monitoring the remaining food in patients' trays is a routine activity in healthcare facilities as it provides valuable insights into the patients' dietary intake. However, estimating food leftovers through visual observation is time-consuming and biased. To tackle this issue, we have devised an efficient deep learning-based approach that promises to revolutionize how we estimate food leftovers. Our first step was creating the LeFoodSet dataset, a pioneering large-scale open dataset explicitly designed for estimating food leftovers. This dataset is unique in its ability to estimate leftover rates and types of food. To the best of our knowledge, this is the first comprehensive dataset for this type of analysis. The dataset comprises 524 image pairs representing 34 Indonesian food categories, each with images captured before and after consumption. Our prediction models employed a combined visual feature extraction and late fusion approach utilizing soft parameter sharing. Here, we used multi-task (MT) models that simultaneously predict leftovers and food types in training. In the experiments, we tested the single task (ST) model, the ST Model with Ground Truth (ST-GT), the MT model, and the MT model with Inter-task Connection (MT-IC). Our AI-based models, particularly the MT and MT-IC models, have shown promising results, outperforming human observation in predicting leftover food. These findings show the best with the ResNet101 model, where the Mean Average Error (MAE) of leftover task and food classification accuracy task is 0.0801 and 90.44% in the MT Model and 0.0817 and 92.56% in the MT-IC Model, respectively. It is proved that the proposed solution has a bright future for AI-based approaches in medical and nursing applications.

    DOI: 10.1371/journal.pone.0320426

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  • Cross-Action Cross-Subject Skeleton Action Recognition Via Simultaneous Action-Subject Learning With Two-Step Feature Removal Reviewed

    Yu Mitsuzumi, Akisato Kimura, Go Irie, Atsushi Nakazawa

    2024 IEEE International Conference on Image Processing (ICIP)   2182 - 2186   2024.10

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/icip51287.2024.10647253

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  • Phase Randomization: A data augmentation for domain adaptation in human action recognition Reviewed

    Yu Mitsuzumi, Go Irie, Akisato Kimura, Atsushi Nakazawa

    Pattern Recognition   146   110051 - 110051   2024.2

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    Publishing type:Research paper (scientific journal)   Publisher:Elsevier BV  

    DOI: 10.1016/j.patcog.2023.110051

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  • Touching with Eye Contact and Vocal Greetings Increases the Sense of Security Reviewed

    Miyuki Iwamoto, Atsushi Nakazawa

    Human Activity and Behavior Analysis: Advances in Computer Vision and Sensors: Volume 1   1   104 - 119   2024.1

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    Publishing type:Part of collection (book)  

    DOI: 10.1201/9781003371540-7

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  • Deep learning-based sperm motility and morphology estimation on stacked color-coded MotionFlow Reviewed

    Sigit Adinugroho, Atsushi Nakazawa

    Informatics in Medicine Unlocked   45   2024.1

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    DOI: 10.1016/j.imu.2024.101459

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  • Characteristics of eye contact among nursing faculty members who have undergone training on care communication techniques for people with dementia Reviewed

    OKAMOTO Eri, AOYAGI Hisami, TAKEUCHI Tomiko, NAKAZAWA Atsushi, HONDA Miwako

    看護ケアサイエンス学会誌   22 ( 1 )   2024

  • Capturing Contact Surfaces by a Frustrated Total Internal Reflection System Using a Curved Plate for Comparison of the Beginning of Touching Motions by Humanitude Experts and Novices. Reviewed

    Akishige Yuguchi, Mayuki Toyoda, Sung-Gwi Cho, Atsushi Nakazawa, Jun Takamatsu, Koichiro Yoshino, Tsukasa Ogasawara

    SMC   679 - 684   2024

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    Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1109/SMC54092.2024.10831793

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    Other Link: https://dblp.uni-trier.de/db/conf/smc/smc2024.html#YuguchiTCNTYO24

  • Capturing Contact Surfaces by a Frustrated Total Internal Reflection System using a Curved Plate for Analysis of the Beginning of Humanitude’s Touching Motions Reviewed

    湯口彰重, 湯口彰重, 豊田真行, CHO SUNG-GWI, CHO SUNG-GWI, 吉野幸一郎, 吉野幸一郎, 高松淳, 高松淳, 中澤篤志, 小笠原司

    日本ロボット学会誌   41 ( 10 )   2023.10

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    Language:Japanese  

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  • Behavioural changes in the interaction between child with autism spectrum disorder and mother through the Comprehensive Care Humanitude™ intervention Reviewed

    Miyuki Iwamoto, Atsushi Nakazawa, Miwako Honda, Sakiko Yoshikawa, Toshihiro Kato, Yves Gineste

    Proceedings of the Annual Meeting of the Cognitive Science Society   45 ( 45 )   2023.7

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    Publishing type:Research paper (international conference proceedings)   Publisher:cognitivesciencesociety.org  

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    Other Link: https://dblp.uni-trier.de/rec/conf/cogsci/2023

  • Behavioral and neural underpinnings of empathic characteristics in a Humanitude-care expert Reviewed

    Wataru Sato, Atsushi Nakazawa, Sakiko Yoshikawa, Takanori Kochiyama, Miwako Honda, Yves Gineste

    Frontiers in Medicine   10   2023.5

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    Publishing type:Research paper (scientific journal)   Publisher:Frontiers Media SA  

    Background

    Humanitude approaches have shown positive effects in elderly care. However, the behavioral and neural underpinnings of empathic characteristics in Humanitude-care experts remain unknown.

    Methods

    We investigated the empathic characteristics of a Humanitude-care expert (YG) and those of age-, sex-, and race-matched controls (n = 13). In a behavioral study, we measured subjective valence and arousal ratings and facial electromyography (EMG) of the corrugator supercilii and zygomatic major muscles while participants passively observed dynamic facial expressions associated with anger and happiness and their randomized mosaic patterns. In a functional magnetic resonance imaging (MRI) study, we measured brain activity while participants passively observed the same dynamic facial expressions and mosaics. In a structural MRI study, we acquired structural MRI data and analyzed gray matter volume.

    Results

    Our behavioral data showed that YG experienced higher subjective arousal and showed stronger facial EMG activity congruent with stimulus facial expressions compared with controls. The functional MRI data demonstrated that YG showed stronger activity in the ventral premotor cortex (PMv; covering the precentral gyrus and inferior frontal gyrus) and posterior middle temporal gyrus in the right hemisphere in response to dynamic facial expressions versus dynamic mosaics compared with controls. The structural MRI data revealed higher regional gray matter volume in the right PMv in YG than in controls.

    Conclusion

    These results suggest that Humanitude-care experts have behavioral and neural characteristics associated with empathic social interactions.

    DOI: 10.3389/fmed.2023.1059203

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  • Augmented reality-based affective training for improving care communication skill and empathy. Reviewed International journal

    Atsushi Nakazawa, Miyuki Iwamoto, Ryo Kurazume, Masato Nunoi, Masaki Kobayashi, Miwako Honda

    PloS one   18 ( 7 )   e0288175   2023

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    It is important for caregivers of people with dementia (PwD) to have good patient communication skills as it has been known to reduce the behavioral and psychological symptoms of dementia (BPSD) of PwD as well as caregiver burnout. However, acquiring such skills often requires one-on-one affective training, which can be costly. In this study, we propose affective training using augmented reality (AR) for supporting the acquisition of such skills. The system uses see-through AR glasses and a nursing training doll to train the user in both practical nursing skills and affective skills such as eye contact and patient communication. The experiment was conducted with 38 nursing students. The participants were assigned to either the Doll group, which only used a doll for training, or the AR group, which used both a doll and the AR system. The results showed that eye contact significantly increased and the face-to-face distance and angle decreased in the AR group, while the Doll group had no significant difference. In addition, the empathy score of the AR group significantly increased after the training. Upon analyzing the correlation between personality and changes of physical skills, we found a significant positive correlation between the improvement rate of eye contact and extraversion in the AR group. These results demonstrated that affective training using AR is effective for improving caregivers' physical skills and their empathy for their patients. We believe that this system will be beneficial not only for dementia caregivers but for anyone looking to improve their general communication skills.

    DOI: 10.1371/journal.pone.0288175

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  • A Robot Hand Reproducing the Beginning of Humanitude’s Touch Motion

    TOYODA Mayuki, YUGUCHI Akishige, CHO Sung-Gwi, SATO Yuki, TAKAMATSU Jun, NAKAZAWA Atsushi, WADA Takahiro, OGASAWARA Tsukasa

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2023   1A2-C18   2023

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    Language:Japanese   Publisher:The Japan Society of Mechanical Engineers  

    Reproducing the touching skills of Humanitude by robots is expected to reduce the burden of caregiving by humans and create more acceptable interactions for humans. In this study, we propose a robot hand reproducing the beginning of Humanitude’s touching motion. Specifically, we develop a robot hand with a mechanism following contact surface changes under the beginning of Humanitude’s touch method. To evaluate the robot hand, we confirmed that the robot hand satisfies the designed quantitative indices that represent the desirable touching motion by Humanitude professionals. Furthermore, we also conducted a subjective evaluation to measure the emotional arousal of a subject when touching the subject’s back using the proposed robot hand by contrast with that using a human-mimetic robot hand not considering the Humanitude’s touch method. We confirmed that humans could accept the proposed robot hand to feel more pleasant and less aroused.

    DOI: 10.1299/jsmermd.2023.1a2-c18

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  • Simulated communication skills training program effects using augmented reality with real‐time feedback: A randomized control study Reviewed

    Masaki Kobayashi, Miyuki Iwamoto, Saki Une, Ryo Kurazume, Atsushi Nakazawa, Miwako Honda

    Alzheimer's & Dementia   18 ( S8 )   2022.12

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    Publishing type:Research paper (scientific journal)   Publisher:Wiley  

    Abstract

    Background

    While communication with dementia patients is challenging, known educational methods to improve communication skill for medical professionals are lacking. Our study aimed to assess the efficacy of simulated communication skills training for nursing students using augmented reality (AR) with real‐time feedback.

    Methods

    This is a randomized control study. Twenty‐five nursing students enrolled and learned standardized multimodal comprehensive care communication skills through a self‐learning material, which includes pathophysiology and clinical manifestations of dementia. Subsequently, participants were randomly assigned to one of the two learning systems—AR training or conventional nursing mannequin training. Each group had the training intervention to change the clothes of mannequins for one hour. The mannequin of the AR group was a superimposed computer graphic of an elderly woman’s face which reacted to participants' communication. Further, the communication skills of gaze and voice were evaluated by artificial intelligence (AI) and feedbacked to the participants’ head‐mounted display in real‐time. The conventional training group had the self‐training with nursing mannequins. All participants performed basic nursing care, including changing clothes and bed bath, to simulated patients before and after the training intervention, which were video‐recorded by an eye‐tracking camera and a fixed camera, then the videos were analyzed the communication skills by AI. Additionally, participants' empathy to patients was evaluated by the Jefferson Scale of Empathy‐Health Professions Students Version (JSPE‐HSP). The primary outcome was the proportion of time spent in eye contact during the care to simulated patients. The secondary outcome was the empathy score of JSPE‐HSP.

    Results

    After the training intervention, the proportion of time spent in eye contact in the AR training group significantly increased than the conventional training group (eye contact 13.6% versus 4.4%, P<0.05). Moreover, the JSPE‐HSP score increased from pre‐training to post‐training in the AR training group, whereas it decreased in the conventional training group [Mean (SD): 9.1 (6.6) versus ‐1.3 (3.8), P<0.01].

    Conclusions

    The simulated communication skills training for nursing students using augmented reality with real‐time feedback was associated with increased interactive communication skills to simulated patients and the empathy to patients.

    DOI: 10.1002/alz.062055

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  • Ethical Considerations in User Modeling and Personalization (ECUMAP): ACM UMAP 2022 Tutorial.

    Jim Torresen, Atsushi Nakazawa

    UMAP   351 - 353   2022

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    Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3503252.3533721

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    Other Link: https://dblp.uni-trier.de/db/conf/um/umap2022.html#TorresenN22

  • Editorial: Interaction in robot-assistive elderly care. Reviewed International journal

    Hidenobu Sumioka, Jim Torresen, Masahiro Shiomi, Liang-Kung Chen, Atsushi Nakazawa

    Frontiers in robotics and AI   9   1020103 - 1020103   2022

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    DOI: 10.3389/frobt.2022.1020103

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  • Non-goal-driven eye movement after visual search task Reviewed

    Ayumi Takemoto, Atsushi Nakazawa, Takatsune Kumada

    Journal of Eye Movement Research   15 ( 2 )   2022

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    DOI: 10.16910/jemr.15.2.2

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  • Drowsiness prevention using a social robot. Reviewed

    Koki Hara, Ayumi Takemoto, Atsushi Nakazawa

    RO-MAN   603 - 609   2022

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/RO-MAN53752.2022.9900706

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    Other Link: https://dblp.uni-trier.de/db/conf/ro-man/ro-man2022.html#HaraTN22

  • Facial expression translations preserving speaking content. Reviewed

    Shiki Takeuchi, Atsushi Nakazawa

    26th International Conference on Pattern Recognition(ICPR)   1215 - 1221   2022

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/ICPR56361.2022.9956508

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    Other Link: https://dblp.uni-trier.de/db/conf/icpr/icpr2022.html#TakeuchiN22

  • Development of educational system for paramedics specializing to dementia elderlies analyzed by artificial intelligence and its learning effects. International journal

    Miwako Honda, Saki Une, Yves Gineste, Atsushi Nakazawa

    Alzheimer's & dementia : the journal of the Alzheimer's Association   17 Suppl 8   e051576   2021.12

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    BACKGROUND: While the number of emergency transfer of dementia elderlies to acute care hospitals has being increasing, paramedics are facing challenges to perform their duties promptly due to difficult communication with patients. OBJECTIVES: To develop the standardized educational system for paramedics specializing to dementia elderlies with the use of artificial intelligence. DESIGN: Single arm, pre-post study. Participants are paramedics in a metropolitan area of Japan. EXPOSURE: The two sessions of standardized multimodal communication training program which contains lecture and workshop were provided twice, 1 month apart. The training consists three parts. 1: Mechanism and clinical manifestations of dementia, 2: Communication skills: face-to-face interaction; mutual gaze, geometric characteristics and duration of eye contact, verbal communication with phonetic elements, and touch interactions. 3: Interaction strategies with dementia elderlies in emergency situation. All participants performed the rescue simulation training before the training and 1 month after the completion of the training, which were video-recorded and analyzed by artificial intelligence (AI). The video was taken by wearable camera with eye-trackers (1st person camera) and fixed camera (3rd person camera). The satisfaction survey of effectiveness on their work and the Jefferson Scale of Empathy for healthcare professionals were also taken. MAIN OUTCOMES: The primary outcome is the change of communication skills in physical position, distance, eye contact with patients, phonetic elements and touch. The system to analyze face-to-face communication; mutual gaze, geometric characteristics and duration of eye contact by AI was developed by our team. Other elements of communications were evaluated manually. Secondary outcome were satisfaction and the empathy to patients. RESULT: 31 paramedics enrolled the study. Prior to the training, 88% had experienced any difficult condition taking care of dementia patients. The video analysis showed significant change of the interactive communication in the direction of approach, eye contacts and duration of mutual gaze. 96.7% considered the training was effective for their daily work and 97.5% of participants recommended this training to a colleague. The score of empathy scale showed no significant change. CONCLUSION: The educational system for paramedics specializing to dementia with the use of artificial intelligence is effective for their work.

    DOI: 10.1002/alz.051576

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  • Image Emotion Recognition Using Visual and Semantic Features Reflecting Emotional and Similar Objects Reviewed

    Takahisa YAMAMOTO, Shiki TAKEUCHI, Atsushi NAKAZAWA

    IEICE Transactions on Information and Systems   E104.D ( 10 )   1691 - 1701   2021.10

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    Publishing type:Research paper (scientific journal)   Publisher:Institute of Electronics, Information and Communications Engineers (IEICE)  

    DOI: 10.1587/transinf.2020edp7218

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  • Technical Challenges for Smooth Interaction With Seniors With Dementia: Lessons From Humanitude™ International journal

    Hidenobu Sumioka, Masahiro Shiomi, Miwako Honda, Atsushi Nakazawa

    Frontiers in Robotics and AI   8   650906 - 650906   2021.6

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    Language:English   Publishing type:Research paper (scientific journal)  

    DOI: 10.3389/frobt.2021.650906

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  • Evaluating imitation and rule-based behaviors of eye contact and blinking using an android for conversation

    Akishige Yuguchi, Tetsuya Sano, Gustavo Alfonso Garcia Ricardez, Jun Takamatsu, Atsushi Nakazawa, Tsukasa Ogasawara

    ADVANCED ROBOTICS   35 ( 15 )   907 - 918   2021.5

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    Language:English   Publishing type:Research paper (scientific journal)  

    DOI: 10.1080/01691864.2021.1928544

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  • The Influence of the Other’s Gaze Direction, Facial Expressions and the Participant’s Posture on the Interpersonal Cognition on a Nursing Care Bed-Examination Using a Head-mounted Display-

    布井雅人, 吉川左紀子, 中澤篤志

    電子情報通信学会論文誌 A(Web)   J104-A ( 2 )   2021

  • Visual Place Recognition from Eye Reflection

    Yuki Ohshima, Kyosuke Maeda, Yusuke Edamoto, Atsushi Nakazawa

    IEEE Access   9   57364 - 57371   2021

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1109/ACCESS.2021.3071406

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  • GAN-based Style Transformation to Improve Gesture-recognition Accuracy

    Noeru Suzuki, Yuki Watanabe, Atsushi Nakazawa

    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies   4 ( 4 )   154 - 20   2020.12

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1145/3432199

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  • A Generative Self-Ensemble Approach to Simulated+Unsupervised Learning

    Yu Mitsuzum, Go Irie, Akisato Kimura, Atsushi Nakazawa

    Proceedings - International Conference on Image Processing, ICIP   2020-October   2151 - 2155   2020.10

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/ICIP40778.2020.9191100

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    Other Link: https://dblp.uni-trier.de/db/conf/icip/icip2020.html#MitsuzumiIKN20

  • First-person Video Analysis for Evaluating Skill Level in the Humanitude Tender-Care Technique

    Atsushi Nakazawa, Yu Mitsuzumi, Yuki Watanabe, Ryo Kurazume, Sakiko Yoshikawa, Miwako Honda

    Journal of Intelligent and Robotic Systems: Theory and Applications   98 ( 1 )   103 - 118   2020.4

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1007/s10846-019-01052-8

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  • Real-time surgical needle detection using region-based convolutional neural networks

    Atsushi Nakazawa, Kanako Harada, Mamoru Mitsuishi, Pierre Jannin

    International Journal of Computer Assisted Radiology and Surgery   15 ( 1 )   41 - 47   2020.1

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  • Imitation of Human Eyeblinks and Nodding Using an Android Toward Attentive Listening

    YUGUCHI Akishige, TAKAMATSU Jun, NAKAZAWA Atsushi, OGASAWARA Tsukasa

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2020   1P2-E16   2020

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    Toward the achievement of natural attentive listening using an android, a nodding synchrony behavior with a human talker is an effective nonverbal behavior from the finding of several works. In addition, according to the related work, a human listener’s eyeblinks synchronizes with an android talker’s one in face-to-face communication. Here, we hypothesize if an android which is in the role of a listener imitates eyeblinks and nodding simultaneously a human’s one in face-to-face communication, the android can act more attentive listening behavior. In this paper, we propose a method to imitate human eyeblinks and nodding using an android to synchronize the human’s one. Through the experiment, we confirmed that the android can generate the imitation behaviors of human eyeblinks and nodding.

    DOI: 10.1299/jsmermd.2020.1p2-e16

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  • An examination of gaze during conversation for designing culture-based robot behavior

    Louisa Hardjasa, Atsushi Nakazawa

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12194 LNCS   475 - 488   2020

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    Publishing type:Research paper (international conference proceedings)   Publisher:Springer  

    DOI: 10.1007/978-3-030-49570-1_33

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2020-14.html#HardjasaN20

  • Eye Contact Detection from Third Person Video

    Yuki Ohshima, Atsushi Nakazawa

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12047 LNCS   667 - 677   2020

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    Publishing type:Research paper (international conference proceedings)   Publisher:Springer  

    DOI: 10.1007/978-3-030-41299-9_52

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    Other Link: https://dblp.uni-trier.de/db/conf/acpr/acpr2019-2.html#OhshimaN19

  • Comparison of Gaze Skills Between Expert and Novice in Elderly Care

    Miyuki Iwamoto, Atsushi Nakazawa

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12208 LNCS   91 - 100   2020

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    Publishing type:Research paper (international conference proceedings)   Publisher:Springer  

    DOI: 10.1007/978-3-030-50249-2_7

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2020-28.html#IwamotoN20

  • Evaluating Imitation of Human Eye Contact and Blinking Behavior Using an Android for Human-like Communication

    Tetsuya Sano, Akishige Yuguchi, Gustavo Alfonso Garcia Ricardez, Jun Takamatsu, Atsushi Nakazawa, Tsukasa Ogasawara

    2019 28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019   1 - 6   2019.10

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/RO-MAN46459.2019.8956387

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    Other Link: https://dblp.uni-trier.de/db/conf/ro-man/ro-man2019.html#SanoYRTNO19

  • First-person camera system to evaluate tender dementia-care skill

    Atsushi Nakazawa, Miwako Honda

    Proceedings - 2019 International Conference on Computer Vision Workshop, ICCVW 2019   4435 - 4442   2019.10

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/ICCVW.2019.00544

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    Other Link: https://dblp.uni-trier.de/db/conf/iccvw/iccvw2019.html#NakazawaH19

  • HMD-based cover test system for the diagnosis of ocular misalignment

    Noriyuki Uchida, Kayoko Takatuka, Hisaaki Yamaba, Atsushi Nakazawa, Masayuki Mukunoki, Naonobu Okazaki

    Artificial Life and Robotics   24 ( 3 )   332 - 337   2019.9

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1007/s10015-018-0520-4

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  • Towards overhead semantic part segmentation of workers in factory environments from depth images using a FCN

    Masakazu Yoshimura, Murilo M. Marinho, Atsushi Nakazawa, Kanako Harada, Mamoru Mitsuishi, Takuya Maekawa, Yasuo Namioka

    2019 IEEE International Conference on Cyborg and Bionic Systems, CBS 2019   204 - 209   2019.9

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/CBS46900.2019.9114417

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  • Eye Movement on Blank Displays: Effects of Difficulty in Preceding Visual Tasks and Mental State

    Ayumi Takemoto, Atsushi Nakazawa, Takatsune Kumada

    PERCEPTION   48   220 - 220   2019.9

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  • Robust Pupil Segmentation and Center Detection from Visible Light Images Using Convolutional Neural Network Reviewed

    Kazunari Kitazumi, Atsushi Nakazawa

    Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018   862 - 868   2019.1

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    DOI: 10.1109/SMC.2018.00154

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  • Eye Contact Detection Algorithms Using Deep Learning and Generative Adversarial Networks Reviewed

    Yu Mitsuzumi, Atsushi Nakazawa

    Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018   3927 - 3931   2019.1

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    DOI: 10.1109/SMC.2018.00666

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  • Spatio-temporal eye contact detection combining CNN and LSTM

    Yuki Watanabe, Atsushi Nakazawa, Yu Mitsuzumi, Toyoaki Nishida

    PROCEEDINGS OF MVA 2019 16TH INTERNATIONAL CONFERENCE ON MACHINE VISION APPLICATIONS (MVA)   1 - 7   2019

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    DOI: 10.23919/MVA.2019.8757989

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  • General Improvement Method of Specular Component Separation Using High-Emphasis Filter and Similarity Function

    Takahisa Yamamoto, Atsushi Nakazawa

    ITE TRANSACTIONS ON MEDIA TECHNOLOGY AND APPLICATIONS   7 ( 2 )   92 - 102   2019

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    DOI: 10.3169/mta.7.92

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  • FASHION STYLE RECOGNITION USING COMPONENT-DEPENDENT CONVOLUTIONAL NEURAL NETWORKS

    Takahisa Yamamoto, Atsushi Nakazawa

    2019 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP)   2019-September   3397 - 3401   2019

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    DOI: 10.1109/ICIP.2019.8803622

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  • Computational Tender-Care Science: Computational and Cognitive Neuroscientific Approaches for Understanding the Tender Care Reviewed

    中澤篤志, 倉爪亮, 本田美和子, 佐藤弥, 石川翔吾, 吉川佐紀子, 伊藤美緒

    情報処理学会研究報告(Web)   2018 ( UBI-59 )   2018.9

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  • Development of a skill evaluation system for the camera assistant using an infant-sized laparoscopic box trainer

    Tetsuya Ishimaru, Kyoichi Deie, Tomoya Sakai, Hideyuki Satoh, Atsushi Nakazawa, Kanako Harada, Shinya Takazawa, Jun Fujishiro, Naohiko Sugita, Mamoru Mitsuishi, Tadashi Iwanaka

    Journal of Laparoendoscopic and Advanced Surgical Techniques   28 ( 7 )   906 - 911   2018.7

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  • Computational Tender-Care Science: Computational and Cognitive Neuro-scientific Approaches for Understanding the Tender Care Reviewed

    Atsushi Nakazawa, Kyoto University, Japan, Ryo Kurazume, Kyushu University, Japan, Miwako Honda, Tokyo Medical Center, Sato Wataru, Kyoto University, Japan, Shogo Ishikawa, Shizuoka University, Japan, Sakiko Yoshikawa

    Workshop on Elderly Care Robotics – Technology and Ethics   2018 ( UBI-59 )   2018.5

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  • Computational Tender-Care Science: Computational and Cognitive Neuroscientific Approaches for Understanding the Tender Care Reviewed

    Nakazawa A, Kurazume R, Honda M, Sato W, Ishikawa S, Yoshikawa S, Ito M

    IUI Workshop on Symbiotic Interaction and Harmonius Collaboration for Wisdom Computing   1 ( UBI-59 )   1 - 9   2018.3

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  • 深層学習を用いた可視光画像からの瞳孔検出と注視点推定への応用

    北角 一哲, 中澤 篤志, 西田 豊明

    電子情報通信学会技術研究報告   117 ( 392 )   93 - 99   2018.1

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  • Point of Gaze Estimation Using Corneal Surface Reflection and Omnidirectional Camera Image. Reviewed

    Taishi Ogawa, Atsushi Nakazawa, Toyoaki Nishida

    IEICE Trans. Inf. Syst.   101-D ( 5 )   1278 - 1287   2018

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    DOI: 10.1587/transinf.2017MVP0020

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  • Towards robust needle segmentation and tracking in pediatric endoscopic surgery.

    Yujun Chen, Murilo M. Marinho, Yusuke Kurose, Atsushi Nakazawa, Kyoichi Deie, Kanako Harada, Mamoru Mitsuishi

    Medical Imaging 2018: Image-Guided Procedures, Robotic Interventions, and Modeling   105762   2018

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  • 深層学習を用いた自己撮影画像の撮影位置検索

    江川 佳輝, 小川 太士, 中澤 篤志

    電子情報通信学会技術研究報告   117 ( 392 )   333 - 337   2017.12

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  • PRMU応用研究におけるオープンアイデア ~ PRMU第二期グランドチャレンジ ~ Invited

    中澤篤志, 山崎俊彦, 松下康之, 安倍 満, 舩冨卓哉, 木村昭悟, 内田誠一, 前田英作

    電子情報通信学会技術研究報告   117 ( 362 )   41 - 43   2017.12

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  • DEEP eye contact detector: Robust eye contact bid detection using convolutional neural network. Reviewed

    Mitsuzumi Y, Nakazawa A, Nishida T

    British Machine Vision Conference (BMVC2017)   2017.9

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  • Noninvasive Corneal Image-Based Gaze Measurement System Reviewed International coauthorship

    Eunji Chong, Christian Nitschke, Atsushi Nakazawa, Agata Rozga, James M Rehg

    arXiv preprint arXiv:1708.00908   1   1 - 8   2017.8

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  • Point of gaze estimation using corneal surface reflection and omnidirectional camera image Reviewed

    Taishi Ogawa, Atsushi Nakazawa, Toyoaki Nishida

    Proceedings of the 15th IAPR International Conference on Machine Vision Applications, MVA 2017   227 - 230   2017.7

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  • Corneal Imaging

    Christian Nitschke, Atsushi Nakazawa

    The Wiley Handbook of Human Computer Interaction Set   1   445 - 514   2017.6

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    DOI: 10.1002/9781118976005.ch21

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  • 医療コミュニケーションにおける人工知能の可能性 医師の「五感」をも定量化できる時代へ Invited

    中澤 篤志

    総合診療   27 ( 5 )   621 - 623   2017.5

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  • Toward autonomous collision avoidance for robotic neurosurgery in deep and narrow spaces in the brain

    Hiroaki Ueda, Ryoya Suzuki, Atsushi Nakazawa, Yusuke Kurose, Murilo M. Marinho, Naoyuki Shono, Hirofumi Nakatomi, Nobuhito Saito, Eiju Watanabe, Akio Morita, Kanako Harada, Naohiko Sugita, Mamoru Mitsuishi

    3RD CIRP CONFERENCE ON BIOMANUFACTURING   65   110 - 114   2017

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  • Eye gaze tracking using corneal imaging and active illumination devices. Reviewed

    Atsushi Nakazawa, Hiroaki Kato, Christian Nitschke, Toyoaki Nishida

    Adv. Robotics   31 ( 8 )   413 - 427   2017

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  • Registration of eye reflection and scene images using an aspherical eye model Reviewed

    Atsushi Nakazawa, Christian Nitschke, Toyoaki Nishida

    JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A-OPTICS IMAGE SCIENCE AND VISION   33 ( 11 )   2264 - 2276   2016.11

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  • Feedback methods for collision avoidance using virtual fixtures for robotic neurosurgery in deep and narrow spaces

    Atsushi Nakazawa, Kodai Nanri, Kanako Harada, Shinichi Tanaka, Hiroshi Nukariya, Yusuke Kurose, Naoyuki Shono, Hirohumi Nakatomi, Akio Morita, Eiju Watanabe, Naohiko Sugita, Mamoru Mitsuishi

    Proceedings of the IEEE RAS and EMBS International Conference on Biomedical Robotics and Biomechatronics   2016-July   247 - 252   2016.7

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  • Dynamic motion scaling for master-slave microsurgical robotic system and its preliminary evaluation Reviewed

    Ko Sunho, Nakazawa Atsushi, Tanaka Shinichi, Nukariya Hiroshi, Harada Kanako, Mitsuishi Mamoru

    The Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM   2015   64 - 65   2015.12

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    Master-slave surgical robots often employ a motion scaling function, and the surgeon's hand motion is scaled down with a motion scaling ratio and replicated by slave robot(s); however, the operation time can be prolonged if the task requires a smaller motion scaling ratio with a higher accuracy. In this paper, we propose the dynamic control of the motion scaling ratio according to the velocity of the master manipulator(s). Four control modes for controlling the motion scaling ratio were implemented in a master-slave microsurgical robotic system for neurosurgery, and the performance was evaluated by six subjects and compared. The results demonstrated that dynamic motion scaling has the potential for more efficient and comfortable manipulation.

    DOI: 10.1299/jsmeicam.2015.6.64

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  • Synthetic Evidential Study as Augmented Collective Thought Process — Preliminary Report Reviewed

    Toyoaki Nishida, Masakazu Abe, Takashi Ookaki, Divesh Lala, Sutasinee Thovuttikul, Hengjie Song, Yasser Mohammad, Christian Nitschke, Yoshimasa Ohmoto, Atsushi Nakazawa, Takaaki Shochi, Jean-Luc Rouas, Aurelie Bugeau, Fabien Lotte, Ming Zuheng, Geoffrey Letournel, Marine Guerry, Dominique Fourer

    7th Asian Conference on Intelligent Informationo and Database systems (ACIIDS)   13 - 22   2015.3

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  • Corneal imaging revisited: An overview of corneal reflection analysis and applications Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    IPSJ Transactions on Computer Vision and Applications   5   1 - 18   2013.7

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    Nitschke Christian, Nakazawa Atsushi, Takemura Haruo

    IMT   8 ( 2 )   389 - 406   2013

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    The cornea of the human eye acts as a mirror that reflects light from a person's environment. These corneal reflections can be extracted from an image of the eye by modeling the eye-camera geometry as a catadioptric imaging system. As a result, one obtains the visual information of the environment and the relation to the observer (view, gaze), which allows for application in a number of fields. The recovered illumination map can be further applied to various computational tasks. This paper provides a comprehensive introduction on corneal imaging, and aims to show the potential of the topic and encourage advancement. It makes a number of contributions, including (1) a combined view on previously unrelated fields, (2) an overview of recent developments, (3) a detailed explanation on anatomic structures, geometric eye and corneal reflection modeling including multiple eye images, (4) a summary of our work and contributions to the field, and (5) a discussion of implications and promising future directions. The idea behind this paper is a geometric framework to solve persisting technical problems and enable non-intrusive interfaces and smart sensors for traditional, ubiquitous and ambient environments.

    DOI: 10.11185/imt.8.389

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  • Motion Coherent Tracking Using Multi-label MRF Optimization Reviewed

    David Tsai, Matthew Flagg, Atsushi Nakazawa, James M. Rehg

    INTERNATIONAL JOURNAL OF COMPUTER VISION   100 ( 2 )   190 - 202   2012.11

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  • Point of Gaze Estimation through Corneal Surface Reflection in an Active Illumination Environment Reviewed

    Atsushi Nakazawa, Christian Nitschke

    COMPUTER VISION - ECCV 2012, PT II   7573 ( PART 2 )   159 - 172   2012

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    DOI: 10.1007/978-3-642-33709-3_12

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  • Display-camera calibration using eye reflections and geometry constraints Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    COMPUTER VISION AND IMAGE UNDERSTANDING   115 ( 6 )   835 - 853   2011.6

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  • Saliency Detection

    NAKAZAWA Atsushi

    The Journal of the Institute of Television Engineers of Japan   64 ( 12 )   1830 - 1832   2010.12

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    DOI: 10.3169/itej.64.1830

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  • Motion capture systems Reviewed

    Atsushi Nakazawa

    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers   63 ( 9 )   1224 - 1227   2009

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    DOI: 10.3169/itej.63.1224

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  • Task recognition and person identification in cyclic dance sequences with Multi Factor Tensor analysis Reviewed

    Manoj Perera, Takaaki Shiratori, Shunsuke Kudoh, Atsushi Nakazawa, Katsushi Ikeuchi

    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS   E91D ( 5 )   1531 - 1542   2008.5

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    DOI: 10.1093/ietisy/e91-d.5.1531

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  • Development and Evaluation of a Diskless Linux System for Educational Computer System Reviewed

    MASUDA HIDEO, OGAWA TAKEFUMI, MACHIDA TAKASHI, NAKAZAWA ATSUSHI, KIYOKAWA KIYOSHI, TAKEMURA HARUO

    IPSJ journal   49 ( 3 )   1239 - 1248   2008.3

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    This paper shows the configurations and evaluations of the educational computer system in our university that serves variety types of applications for many numbers of users, reducing Total Cost of Ownership (TCO). As for client operating systems, we developed newly designed diskless Linux. The OS and other applications are loaded from servers through networks; therefore the clients don't have hard drives. This scheme drastically reduces TCO because it is not necessary to replace hard drives which fail most frequently in these types of systems. Also, the software updates of the clients are achieved just by uploading the files in few servers. This also reduces the maintenance cost rather than updating the software stored in local hard drives of many clients. As for the client application software, we installed not only OpenOffice.org or StarSuite, but also Microsoft Office combined with Crossover Office emulator that is highly demanded by end users.

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  • Iterative refinement of range images with anisotropic error distribution Reviewed

    Ryusuke Sagawa, Takeshi Oishi, Atsushi Nakazawa, Ryo Kurazume, Katsushi Ikeuchi

    Digitally Archiving Cultural Objects   193 - 205   2008

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    DOI: 10.1007/978-0-387-75807_11

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  • A fast simultaneous alignment of multiple range images Reviewed

    Takeshi Oishi, Atsushi Nakazawa, Ryo Kurazume, Katsushi Ikeuchi

    Digitally Archiving Cultural Objects   89 - 107   2008

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  • Breed differentiation among Japanese native chickens by specific skull features determined by direct measurements and computer vision techniques Reviewed

    Y. Ino, T. Oka, K. Nomura, T. Watanabe, S. Kawashima, T. Amano, Y. Hayashi, A. Okabe, Y. Uehara, T. Masuda, J. Takamatsu, A. Nakazawa, K. Ikeuchi, H. Endo, K. Fukuta, F. Akishinonomiya

    BRITISH POULTRY SCIENCE   49 ( 3 )   273 - 281   2008

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    DOI: 10.1080/00071660802094727

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  • Parallel alignment of a large number of range images Reviewed

    Takeshi Oishi, Atsushi Nakazawa, Ryo Kurazume, Katsushi Ikeuchi, Ryusuke Sagawa

    Digitally Archiving Cultural Objects   109 - 126   2008

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  • The Great Buddha project: Digitally archiving, restoring, and analyzing cultural heritage objects Reviewed

    Katsushi Ikeuchi, Takeshi Oishi, Jun Takamatsu, Ryusuke Sagawa, Atsushi Nakazawa, Ryo Kurazume, Ko Nishino, Mawo Kamakura, Yasuhide Okamoto

    INTERNATIONAL JOURNAL OF COMPUTER VISION   75 ( 1 )   189 - 208   2007.10

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  • Learning from observation paradigm: Leg task models for enabling a biped humanoid robot to imitate human dances Reviewed

    Shin'ichiro Nakaoka, Atsushi Nakazawa, Fumio Kanehiro, Kenji Kaneko, Mitsuharu Morisawa, Hirohisa Hirukawa, Katsushi Ikeuchi

    INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH   26 ( 8 )   829 - 844   2007.8

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  • Real-time space carving using graphics hardware Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS   E90D ( 8 )   1175 - 1184   2007.8

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    DOI: 10.1093/ietisy/e90-d.8.1175

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  • Human pose estimation from volume data and topological graph database Reviewed

    Hidenori Tanaka, Atsushi Nakazawa, Haruo Takemura

    COMPUTER VISION - ACCV 2007, PT I, PROCEEDINGS   4843 ( PART 1 )   618 - +   2007

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  • An Interactive Content Management System with Hierarchized 3D Data

    Yousuke Kimura, Tomohiro Mashita, Atsushi Nakazawa, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura

    ヒューマンインタフェースシンポジウム   2006.9

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  • A Large 3D Data Rendering Java Applet with appending annotations

    Yousuke Kimura, Atsuhi Nakazawa, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura

    情報処理学会 マルチメディア,分散,協調とモバイルシンポジウム(DICOMO)論文集   2006.7

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  • Leg Task Models for Reproducing Human Dance Motions on Biped Humanoid Robots

    NAKAOKA Shinichiro, NAKAZAWA Atsushi, KANEHIRO Fumio, KANEKO Kenji, MORISAWA Mitsuharu, HIRUKAWA Hirohisa, IKEUCHI Katsushi

    JRSJ   24 ( 3 )   388 - 399   2006.4

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    In this paper, we propose a method that enables a biped humanoid robot to reproduce human dance motions with its whole body. Our method is based on the paradigm ofLearning from Observation. In this study, a robot uses its own legs to support the body during a dance performance. We proposeleg task models, which can solve the problems caused by severe constraints in adapting human motions to the legs of a robot. First, elements of the leg task models are recognized from motion data captured from human performances. Then motion data of a robot is regenerated from the recognized elements so that the motion is stably executable on the robot. Our method was verified by experiments on a humanoid robotHRP-2using a traditional folk dance. HRP-2 successfully performed dance motions that were automatically reproduced from motion data captured from human dance performances.

    DOI: 10.7210/jrsj.24.388

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  • A Large 3D Data Rendering System for Mobile Computer with Java Applet

    Yousuke Kimura, Atsushi Nakazawa, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura

    電子情報通信学会 総合大会講演論文集   2006.3

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  • Path Planning using Potential Field for 3D Reconstruction of a Disaster Site by a Mobile Robot

    Katsuya KAWAI, Atsushi NAKAZAWA, Kiyoshi KIYOKAWA, Haruo TAKEMURA

    電子情報通信学会 技術研究報告   2006.2

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  • Hierarchical 3D data rendering system synchronizing with HTML Reviewed

    Yousuke Kimura, Tomohiro Mashita, Atsushi Nakazawa, Takashi Machida, Kiyoshi Kiyokawa, Haruo Tamekura

    ADVANCES IN ARTIFICIAL REALITY AND TELE-EXISTENCE, PROCEEDINGS   4282   1212 - +   2006

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    DOI: 10.1007/11941354_126

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  • Dancing-to-music character animation Reviewed

    Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeuchi

    COMPUTER GRAPHICS FORUM   25 ( 3 )   449 - 458   2006

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    DOI: 10.1111/j.1467-8659.2006.00964.x

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  • Development of a Control System of a Mobile Robotfor 3D Reconstruction of a Disaster Area

    Katsuya KAWAI, Atsushi NAKAZAWA, Kiyoshi KIYOKAWA, Haruo TAKEMURA

    電子情報通信学会 技術研究報告, MVE2005-29   105 ( 256 )   13 - 18   2005.9

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    Three dimensional geometry information, as well as live video image, of a disaster site is useful for damage investigation and rescue planning. In this report, presented is an information gathering mobile robot that acquires geometry information of a disaster site. After moving to every location directed by a remote operator, the robot acquires omnidirectional range data by using an omnidirectional range sensor, and estimates its position and orientation from the amount of wheels' rotation and an orientation sensor. Using the estimated location as the initial value, current and past range data are registered by the ICP algorithm. Indoor experiments have shown that the self-localization error was within five percents.

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  • Parameter Estimation of Natural Quadric Surfaces from Range Image Reviewed

    Atsushi Nakazawa, Kiyoshi Kiyokawa, Haruo Takemura, Kokushi Yamamoto

    画像の認識と理解シンポジウム   2005.7

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  • Development of a measurement and presentation system for 3 dimensional reconstruction with a mobile robot

    Katsuya Kawai, Kensaku Saitoh, Takashi Machida, Atsushi Nakazawa, Kiyoshi Kiyokawa, Haruo Takemura

    画像の認識・理解シンポジウム(MIRU)講演論文集   2005.7

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  • Parameter Estimation of Natural Quadric Surfaces from Range Image

    Kokushi Yamamoto, Atsushi Nakazawa, Kiyoshi Kiyokawa, Haruo Takemura

    電子情報通信学会技術報告PRMU2004-188   2005.2

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  • 多関節 CG モデルと距離画像による上半身の姿勢推定

    平尾 公男, 中澤 篤志, 清川 清, 竹村 治雄

    電子情報通信学会 技術研究報告   2005.1

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  • A Novel Osteometrical Method Using Computer Vision Techniques for Comparison of Morphological Differences

    Takamatsu Jun, Uehara Yasuhiko, Masuda Tomohito, Nakazawa Atsushi, Ikeuchi Katsushi, Okabe Atsuyuki, Hayashi Yoshihiro, Ino Yasuko, Oka Takao, Nomura Koh, Amano Takashi, Akishinonomiya Fumihito

    Journal of the Yamashina Institute for Ornithology   36 ( 2 )   120 - 128   2005

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    DOI: 10.3312/jyio.36.120

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  • ユビキスタVR 学習システムおよびコンテンツの開発 Reviewed

    中澤篤志, 梶田将司, 角所考

    日本バーチャ ルリアリティ学会誌, 第10 巻2 号, pp. 98-103, 2005-6.   2005

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  • Parameter Estimation of Quadric Surfaces from Range Image Using Hough Transform and EM Algorithm

    YAMAMOTO Kokushi, NAKAZAWA Atsushi, KIYOKAWA Kiyoshi, TAKEMURA Haruo

    Technical report of IEICE. Multimedia and virtual environment   104 ( 489 )   27 - 32   2004.12

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    In this paper, we present a novel method to estimate several quadric model surface (sphere, cylinder, and cone) parameters from a range image. First, quadric model surface parameters are estimated using Hough transform technique. Based on these estimated parameters, more reliable parameters are calculated using the EM algorithm. We implemented this method and applied to actual range data.

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  • Pose Estimation of Human Upper Body Using Multi-joint CG Model and Stereo Video Images Reviewed

    Kimio Hirao, Atsushi Nakazawa, Kiyoshi Kiyokawa, Haruo Takemura

    Proc. Int. Conf. on Artificial Reality and Telexistence (ICAT)   2004.11

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  • 単眼カメラとモーションキャプチャデータによる両腕の姿勢推定

    平尾 公男, 中澤 篤志, 清川 清, 竹村 治雄

    ヒューマンインタフェースシンポジウム講演論文集   2004.10

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  • レーザスキャナと回転台を用いた遠隔地の 3 次元環境伝送システム

    河合 克哉, 中澤 篤志, 清川 清, 竹村 治雄

    日本バーチャルリアリティ学会 大会論文集   51 - 52   2004.9

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  • 多関節 CG モデル画像と人物画像の残差マッチングによる両腕の姿勢推定

    平尾 公男, 中澤 篤志, 清川 清, 竹村 治雄

    電子情報通信学会 総合大会講演論文集, D-12-125, Mar. 2004.   2004.3

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  • 実時間レンジファインダと回転台を用いた遠隔地環境の三次元伝送システムの提案

    河合 克哉, 清川 清, 中澤 篤志, 竹村 治雄

    電子情報通信学会 総合大会講演論文集, D-11-78, Mar. 2004.   2004.3

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  • Leg motion primitives for a dancing humanoid robot Reviewed

    S Nakaoka, A Nakazawa, K Yokoi, K Ikeuchi

    2004 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, VOLS 1- 5, PROCEEDINGS   610 - 615   2004

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  • Creating Virtual Buddha Statues through Observation Reviewed

    Katsushi Ikeuchi, Atsushi Nakazawa, Ko Nishino, Takeshi Oishi

    IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops   1   2003

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    DOI: 10.1109/CVPRW.2003.10001

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  • Rhythmic motion analysis using motion capture and musical information Reviewed

    T Shiratori, A Nakazawa, K Ikeuchi

    PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON MULTISENSOR FUSION AND INTEGRATION FOR INTELLIGENT SYSTEMS   89 - 94   2003

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  • Analysis and synthesis of human dance motions Reviewed

    A Nakazawa, S Nakaoka, T Shiratori, K Ikeuchi

    PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON MULTISENSOR FUSION AND INTEGRATION FOR INTELLIGENT SYSTEMS   83 - 88   2003

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  • Synthesize stylistic human motion from examples Reviewed

    A Nakazawa, S Nakaoka, K Ikeuchi

    2003 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, VOLS 1-3, PROCEEDINGS   3899 - 3904   2003

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  • Parallel alignment of a large number of range images Reviewed

    T Oishi, R Sagawa, A Nakazawa, R Kurazume, K Ikeuchi

    FOURTH INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING, PROCEEDINGS   2003-January   195 - 202   2003

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    DOI: 10.1109/IM.2003.1240250

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  • The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation.

    Katsushi Ikeuchi, Atsushi Nakazawa, Kazuhide Hasegawa, Takeshi Oishi

    2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003)(ISMAR)   7   2003

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    DOI: 10.1109/ISMAR.2003.1240683

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    Other Link: https://dblp.uni-trier.de/db/conf/ismar/ismar2003.html#IkeuchiNHO03

  • Iterative Refinement of Range Images with Anisotropic Error Distribution Reviewed

    Ryusuke Sagawa, Takeshi Oishi, Atsushi Nakazawa, Ryo Kurazume, Katsushi Ikeuchi

    IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30 - October 4, 2002   1   79 - 85   2002

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    DOI: 10.1007/978-0-387-75807_11

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    Other Link: http://dblp.uni-trier.de/db/conf/iros/iros2002.html#conf/iros/SagawaONKI02

▼display all

Books

  • Corneal Imaging - The Wiley Handbook of Human Computer Interaction

    Christian Nitschke, Atsushi Nakazawa( Role: Joint author)

    Wiley-Blackwell  2018.3 

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  • Motion Capture - The Wiley Handbook of Human Computer Interaction

    NAKAZAWA Atsushi, Taaaki Shiratori( Role: Joint author)

    Wiley-Blackwell  2017.3 

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  • Conversational Informatics: A Data-Intensive Approach with Emphasis on Nonverbal Communication

    Toyoaki Nishida, Atsushi Nakazawa, Yoshimasa Ohmoto( Role: Joint author)

    Springer  2014.8 

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MISC

  • The analysis of human responses in a sense of agency disruption

    Arif Widodo, Atsushi Nakazawa

    IEICE Technical Report; IEICE Tech. Rep.   123 ( 433 )   375 - 378   2024.3

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  • Development of a Presentation evaluation method using nonverbal audience information

    今村豪志, 中澤篤志, 平塚宏明

    電子情報通信学会技術研究報告(Web)   124 ( 157(MVE2024 6-13) )   2024

  • Estimating a person’s internal state and its application for understanding medical and nursing care interactions

    中澤篤志

    情報処理学会研究報告(Web)   2023 ( CVIM-232 )   2023

  • 介護×情報処理-高齢化社会の中の看護・介護の未来と情報処理-

    中澤篤志

    情報処理   64 ( 8 )   2023

  • ダイ199カイ ヒューマンインタフェース ガッカイ ケンキュウカイ コウレイシャ 、 ショウガイシャ シエン ギジュツ オヨビ イッパン

    25   105 - 112   2023

  • The Augmented Reality affective training increases the care communication skill

    岩元美由紀, 中澤篤志, 倉爪亮, 本田美和子, 小林正樹, 布井雅人

    ヒューマンインタフェース学会研究報告集(CD-ROM)   25   2023

  • Comparison of the Beginning of Touching Motions by Humanitude Experts and Novices Through the Contact Surface of an FTIR Sensing System

    湯口彰重, 湯口彰重, 中澤篤志, 吉野幸一郎, 吉野幸一郎, CHO Sung-Gwi, 高松淳, 小笠原司

    計測自動制御学会システムインテグレーション部門講演会(CD-ROM)   24th   2023

  • THE EFFECT OF COMMUNICATION SKILLS TRAINING FOR NURSING STUDENTS BY AUGMENTED REALITY SIMULATION SYSTEM

    Masaki Kobayashi, Miyuki Iwamoto, Saki Une, Ryo Kurazume, Atsushi Nakazawa, Miwako Honda

    INNOVATION IN AGING   6   440 - 440   2022.11

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  • 「優しい介護」インタラクションの計算的・脳科学的解明

    中澤篤志

    戦略的創造研究推進事業CREST研究終了報告書(Web)   2022   2022

  • Detection of human boredom from video

    立川悠輝, 中澤篤志

    電子情報通信学会技術研究報告(Web)   122 ( 200(MVE2022 18-33) )   2022

  • Estimation of out-of-view attention region

    原航基, 中澤篤志

    電子情報通信学会技術研究報告(Web)   122 ( 200(MVE2022 18-33) )   2022

  • Generation of natural agent behavior based on machine learning

    宮澤恒光, 中澤篤志

    電子情報通信学会技術研究報告(Web)   122 ( 200(MVE2022 18-33) )   2022

  • Understanding the tender-care skills using sensing and AI

    中澤篤志

    電子情報通信学会大会講演論文集(CD-ROM)   2022   2022

  • A multimodal analysis of mother-child interaction in children with ASD-A single case study of a girl with verbal communication difficulty-

    伊藤凌太朗, 松島佳苗, 長岡千賀, アンミー, 宇田あかね, 加藤寿宏, 吉川左紀子, 中澤篤志, 本田美和子, ジネスト イヴ, 安藤夏子, 岩元美由紀

    電子情報通信学会技術研究報告(Web)   121 ( 438(HCS2021 61-75) )   2022

  • Emotional and Physiological Reactions of Contactee in Multimodal Communication with Touch: Guide to the Technical Report and Template

    岩元美由紀, 桜栄翔太, 中澤篤志

    電子情報通信学会技術研究報告(Web)   122 ( 23(HCS2022 1-34) )   2022

  • Generation and Application of Drawing Style Space for Character Face Images

    井上剛志, 中澤篤志

    電子情報通信学会技術研究報告(Web)   122 ( 200(MVE2022 18-33) )   2022

  • 中澤篤志 倉爪亮 本田美和子

    2022

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  • ユマニチュードの触れ方の解析のために曲面板を用いた赤外線漏れ全反射方式での接触面情報の取得

    湯口彰重, 湯口彰重, 豊田真行, 趙崇貴, 趙崇貴, 吉野幸一郎, 吉野幸一郎, 高松淳, 高松淳, 中澤篤志, 小笠原司

    日本ロボット学会学術講演会予稿集(CD-ROM)   40th   2022

  • 接触者の接触行動に対する非接触者の感情による生理反応に関する研究

    岩元美由紀, 中澤篤志

    電子情報通信学会HCGシンポジウム2021   2021.12

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  • ユマニチュードによる自閉スペクトラム障害児と親の行動変容に関する研究

    井上翔太, 中澤篤志, 岩元美由紀, 加藤寿宏, 吉川左紀子

    2021.12

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  • ソーシャルロボットによる眠気抑制効果

    原航基, 中澤篤志, 竹本あゆみ

    電子情報通信学会HCGシンポジウム   2021.5

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  • Deep Facial Expression Transfer: StyleGAN-based Facial Motion Transfer

    竹内至生, 中澤篤志

    電子情報通信学会技術研究報告(Web)   120 ( 389(IMQ2020 10-35) )   2021

  • 角膜表面反射画像からのシーン識別

    大嶋佑紀, 前田響介, 枝本祐典, 中澤篤志

    電子情報通信学会技術研究報告(Web)   120 ( 393(BioX2020 40-48) )   2021

  • 自閉スペクトラム症児の母子相互作用のマルチモーダル分析 快情動の表出と顔向けの共起関係

    長岡千賀, 松島佳苗, アン ミー, 伊藤凌太朗, 加藤寿宏, 吉川左紀子, 中澤篤志, 本田美和子, ジネスト イヴ, 安藤夏子, 岩元美由紀

    日本心理学会大会発表抄録集   85th   2021

  • Analysis of Hand Contact Surface for Touching Motion Toward End-effector to Reproduce Humanitude’s Touching

    豊田真行, 湯口彰重, CHO Sung-Gwi, 佐藤勇起, 高松淳, 中澤篤志, 和田隆広, 小笠原司

    計測自動制御学会システムインテグレーション部門講演会(CD-ROM)   22nd   2021

  • 自閉スペクトラム症児の母子相互作用のマルチモーダル分析 : 言語発達の水準が異なる2事例の比較—A multimodal analysis of mother-child interaction in children with ASD : Comparison between two children with different level of language development—第182回 ヒューマンインタフェース学会研究会 コミュニケーション支援および一般

    松島 佳苗, 長岡 千賀, アン ミー, 伊藤 凌太朗, 加藤 寿宏, 吉川 左紀子, 中澤 篤志, 本田 美和子, イヴ ジネスト, 安藤 夏子, 岩元 美由紀

    ヒューマンインタフェース学会研究報告集   23   11 - 16   2021

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  • Imitation of Human Eyeblinks and Nodding Using an Android Toward Attentive Listening

    湯口彰重, 高松淳, 中澤篤志, 小笠原司

    日本機械学会ロボティクス・メカトロニクス講演会講演論文集(CD-ROM)   2020   2020

  • Correlation analysis of personality by using home life behavior measurements

    沼田崇志, 工藤泰幸, 加藤猛, 金子迪大, 野村理朗, 森口佑介, 中澤篤志, 嶺竜治

    情報処理学会研究報告(Web)   2020 ( HCI-190 )   2020

  • より良い聞き手のためのアンドロイドによる瞬目と頷きの模倣効果の検討

    湯口彰重, GARCIA RICARDEZ Gustavo Alfonso, 高松淳, 中澤篤志, 小笠原司

    日本ロボット学会学術講演会予稿集(CD-ROM)   38th   2020

  • 人工知能によって「人を見る」~人の目を測る・人の行動を測る・介護の上手さを測る~

    中澤篤志

    学習院大学計算機センター年報   40   120 - 129   2020

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  • ロボットによる見る・触れる動作の模倣とそれを通じた評価

    高松淳, 豊島健太, 佐野哲也, 湯口彰重, 中澤篤志, ALFONSO Garcia Ricardez Gustavo, 丁明, 小笠原司

    日本ロボット学会学術講演会予稿集(CD-ROM)   37th   2019

  • ユマニチュードを行動から,脳から知りたい,

    中澤 篤志

    医学界新聞   3154号   13   2018

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  • 人の視線計測に基づく会話時の視線提示が可能なアンドロイドシステム

    佐野哲也, 湯口彰重, 中澤篤志, GARCIA Gustavo, 高松淳, 小笠原司

    計測自動制御学会システムインテグレーション部門講演会(CD-ROM)   19th   2018

  • PRMU基礎研究におけるオープンアイデア~PRMU第二期グランドチャレンジ~

    安倍満, 舩冨卓哉, 木村昭悟, 中澤篤志, 山崎俊彦, 松下康之, 内田誠一, 前田英作

    電子情報通信学会技術研究報告   117 ( 362(PRMU2017 101-111) )   39   2017.12

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  • Estimation of task difficulty and habituation effect while visual manipulation using pupillary response Reviewed

    Asami Matsumoto, Yuta Tange, Atsushi Nakazawa, Toyoaki Nishida

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10165   24 - 35   2017

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    DOI: 10.1007/978-3-319-56687-0_3

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  • Evaluation of face-to-face communication skills for people with dementia using a head-mounted system Reviewed

    Nakazawa, A, Okino Y, Honda M

    3rd International Workshop on Pattern Recognition for Healthcare Analytics   2016.12

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  • Point of Gaze Estimation Using Corneal Surface Reflection and 360° Spherical Image

    116 ( 208 )   75 - 81   2016.9

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  • Evaluation of Care Skills using a Head-mounted Camera

    116 ( 39 )   95 - 100   2016.5

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  • Heat map visualization of multi-slice medical images through correspondence matching of video frames Reviewed

    Divesh Lala, Atsushi Nakazawa

    2016 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2016)   119 - 122   2016

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    DOI: 10.1145/2857491.2857504

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  • Noise stable image registration using Random Resample Consensus Reviewed

    Atsushi Nakazawa

    2016 23RD INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR)   853 - 858   2016

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    DOI: 10.1109/ICPR.2016.7899742

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  • The technique of cornal reflection analysis Foundations and Applications

    中澤篤志

    電子情報通信学会技術研究報告   116 ( 265(NC2016 16-31) )   2016

  • 一人称視点映像による実環境の記憶可能性推定

    Kento OIZUMI, Atsushi NAKAZAWA, Toyoaki Nishida

    Meeting on Image Recognition and Understanding   29   1 - 4   2015.7

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  • A mobile corneal imaging caemra for estimation of human's view

    NAKAZAWA Atsushi

    2015.7

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  • NON-CALIBRATED AND REAL-TIME HUMAN VIEW ESTIMATION USING A MOBILE CORNEAL IMAGING CAMERA Reviewed

    Atsushi Nakazawa, Christian Nitschke, Toyoaki Nishida

    2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)   1 - 6   2015

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  • 視覚操作タスクでの集中度と瞳孔径変化の定量的関係

    Yuta Tange, Asami Matsumoto, Atsushi Nakazawa, Toyoaki Nishida

    Meeting on Image Recognition and Understanding   2015

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  • NON-CALIBRATED AND REAL-TIME HUMAN VIEW ESTIMATION USING A MOBILE CORNEAL IMAGING CAMERA Invited

    Atsushi Nakazawa, Christian Nitschke, Toyoaki Nishida

    2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)   1 - 4   2015

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  • Synthetic Evidential Study as Primordial Soup of Conversation. Reviewed

    Nishida, T, Nakazawa, A, Ohmoto, Y, Nitschke, C, Mohammad, Y, Thovuttikul, S, Lala, D, Abe, M, Ookaki, T

    Databases in Networked Information Systems   74 - 83   2015

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  • 角膜イメージング法による視覚推定とその将来展望

    Atsushi Nakazawa

    学術の動向   2015.9 ( 9 )   89 - 91   2015

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  • Affective Computing - Provide Emotions to Computer Systems

    Atsushi Nakazawa

    会誌 自動車技術会   2015.3 ( 3 )   31 - 34   2015

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  • A Mobile Corneal Imaging Camera for Estimation of Human's View

    Atsushi Nakazawa

    Meeting on Image Recognition and Understanding   2015

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  • Non-calibrated and real-time human view estimation using a mobile corneal imaging camera Invited

    NAKAZAWA Atsushi

    Japan-Korea Workshop on Information and Robot Technology for Daily Life Support   1 - 4   2014.9

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  • Detecton of Gaze Target Objects Using Active Markers

    Hiroaki Kato, Atsushi Nakazawa, Toyoaki Nishida

    IEICE Technical Report, MVE   2014

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  • 角膜イメージング法によるリモート注視点推定システム

    Yusuke OKINO, Kento OIZUMI, Hiroaki KATO, Atsushi NAKAZAWA, Toyoaki Nishida

    IEICE Technical Report, MVE   2014

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  • The Corneal Imaging Technique ? its Foundations and Applications

    Atsushi Nakazawa

    JasFOS Symposium   2014

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  • Robust registration of eye reection and scene images using random resample consensus

    Atsushi Nakazawa, Christian Nitschke, Toyoaki Nishida

    Meeting on Image Recognition and Understanding   2014

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  • 角膜イメージング法の基礎理論と応用 注視点・周辺視検出からシーンの高解像度復元まで

    中澤 篤志

    Japan Society of Precision Engineering, Technical Committee on Instrial Application of Image Processing   2014

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  • 角膜上の画像を利用し注視点を検出

    Atsushi Nakazawa

    Nikkei Electronics   2014.8 ( 1140 )   59 - 68   2014

  • Conversational informatics: A data-intensive approach with emphasis on nonverbal communication

    Toyoaki Nishida, Atsushi Nakazawa, Yoshimasa Ohmoto, Yasser Mohammad

    Springer 4   9784431550402   1 - 344   2014

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    DOI: 10.1007/978-4-431-55040-2_1

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  • Corneal Imaging Revisited : An Overview of Corneal Reflection Analysis and Applications (PSJ Transactions on Computer Vision and Applications Vol.5)

    2012 ( 2 )   1 - 18   2013.4

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  • Current and Future Gaming Technology : from core technologies and business models to next generation interfaces

    67 ( 1 )   1 - 4   2013.1

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  • 角膜イメージング法を用いた校正無し注視点推定

    中澤篤志, 中澤篤志, ニチュケ クリスティアン

    日本ロボット学会学術講演会予稿集(CD-ROM)   31st   2013

  • I see what you see: Point of Gaze Estimation from Corneal Images

    Christian Nitschke, Atsushi Nakazawa, Toyoaki Nishida

    2013 SECOND IAPR ASIAN CONFERENCE ON PATTERN RECOGNITION (ACPR 2013)   298 - 304   2013

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  • Human Body-parts Tracking for Fine-grained Behavior Classification

    Norimichi Ukita, Atsushi Nakazawa

    2013 IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION WORKSHOPS (ICCVW)   777 - 778   2013

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  • Point of Gaze Estimation through Corneal Surface Reflection in an Active Illumination Environment

    Atsushi Nakazawa, Christian Nitschke

    Image sensing symposium   2013

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    DOI: 10.1007/978-3-642-33709-3_12

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  • Corneal Reflection Analysis for Point of Gaze Estimation and Other Applications

    Atsushi Nakazawa, Christian Nitschke

    The 7th International Workshop on Robust Computer Vision   2013

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  • Arm Pose Copying for Humanoid Robots

    Yasser Mohanamad, Toyoaki Nishida, Atsushi Nakazawa

    2013 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND BIOMIMETICS (ROBIO)   897 - 904   2013

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  • Virtual Dance Hall : Dance Interaction using Body Movement

    YASUNAGA Takuya, NAKAZAWA Atsushi, TAKEMURA Haruo

    Technical report of IEICE. Multimedia and virtual environment   112 ( 221 )   61 - 66   2012.9

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    This paper presents a new approach for synthesizing dance performance matched to input music, based on the emotional aspects of dance performance. Our analysis method extracts motion rhythm and intensity from motion capture data and musical rhythm, structure from musical signals. We extract candidates of motion segment sets whose features are matched to those of music segments. For synthesizing dance performance, we select the motion segment set whose intensity by Kinect and connectivity is matched to that of music segments. As the result, our system adds an interactive component to live dancing performed by virtual characters.

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  • Super resolution scene reconstruction using corneal reflections

    NITSCHKE Christian, NAKAZAWA Atsushi

    Technical report of IEICE. PRMU   112 ( 225 )   65 - 70   2012.9

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    The corneal imaging technique enables extraction of scene information from corneal reflections and realizes a large number of applications including environment map reconstruction and estimation of a person's area of view. However, since corneal reflection images are usually low quality and resolution, the outcome of the technique is currently limited. To overcome this issue, we propose a first non-central catadioptric approach to reconstruct high-resolution scene information from a series of lower resolution corneal images through a super-resolution technique. We describe a three-step process, including (1) single image environment map recovery, (2) multiple image registration, and (3) high-resolution image reconstruction. In a number of experiments we show that the proposed strategy successfully recovers high-frequency textures that are lost in the source images, and also works with other non-central catadioptric systems, e.g., involving spherical mirrors.

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  • Human-Computer Dance Interaction with Real-time Control using Wiimote and Kinect

    YASUNAGA Takuya, NAKAZAWA Atsushi, TAKEMURA Haruo

    Technical report of IEICE. PRMU   112 ( 225 )   23 - 28   2012.9

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    This paper presents a new approach for synthesizing dance performance matched to input music, based on the emotional aspects of dance performance. Since the sensor reads express intensities of users' body movements, the system can synthesize character motions whose intensities are synchronized to those of users. Our analysis method extracts motion rhythm and intensity from motion capture data and musical rhythm, structure from musical signals. With the results of this analysis, we generate a motion graph that can generate character motions matched to the musical rhythm. For synthesizing dance performance, we select the motion segment set whose intensity by sensor data and connectivity is matched to that of music segments. As the results, our system adds an interactive component to live dancing performed by virtual characters.

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  • 大阪大学における新入生の普通教科「情報」に関する調査報告

    間下以大, 清川清, 中澤篤志, 竹村治雄

    情報教育シンポジウム2012論文集   2012 ( 4 )   29 - 34   2012.8

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  • Educational Computer System in Osaka University

    2012 ( 8 )   1 - 5   2012.5

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  • A Instrumented Puppet Interface for Retrieval of Motion Capture Data

    NUMAGUCH Naoki, NAKAZAWA Atsushi, SHIRATORI Takaaki, HODGINS Jessica

    Technical report of IEICE. PRMU   111 ( 430 )   41 - 46   2012.2

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    Intuitive and efficient retrieval of motion capture data is essential for effective use of motion capture databases. In this paper, we describe a system that allows the user to retrieve a particular sequence by performing an approximation of the motion with an instrumented puppet. This interface is intuitive because both adults and children have experience playacting with puppets. We develop a novel similarity metric called dual subspace projection method (DSPM) which works even for relatively large databases. We conducted a user study of the system and subjects could find the desired motion with reasonable accuracy from a database consisting of everyday, exercise, and acrobatic behaviors.

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  • Dance to Music Character Animation with accelerometer based user control

    Yasunaga Takuya, Nakazawa Atsushi, Takemura Haruo

    IPSJ SIG Notes   2012 ( 25 )   1 - 6   2012.1

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    This paper presents a new approach for synthesizing dance performance matched to input music, based on the emotional aspects of dance performance. Our analysis method extracts motion rhythm and inten- sity from motion capture data and musical rhythm, structure from musical signals. We rst extract candidates of motion segment sets whose features are matched to those of music segments. For synthesizing dance perfor- mance, we select the motion segment set whose intensity by accelerometer and connectivity is matched to that of music segments. We evaluate all synthesizing time and matching value.

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  • Human-computer dance interaction with realtime accelerometer control Reviewed

    Takuya Yasunaga, Atsushi Nakazawa, Haruo Takemura

    MM 2012 - Proceedings of the 20th ACM International Conference on Multimedia   1157 - 1160   2012

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  • 大阪大学の情報教育システムに関する現状と展望

    中澤 篤志, 間下 以大, 清川 清

    大学ICT推進協議会年次大会論文集   5p   2012

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  • Super-Resolution from Corneal Images

    Christian Nitschke, Atsushi Nakazawa

    PROCEEDINGS OF THE BRITISH MACHINE VISION CONFERENCE 2012   2012

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  • Virtual Dance Hall : Dance Interaction using Body Movement

    14   61 - 66   2012

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  • A Instrumented Puppet Interface for Retrieval of Motion Capture Data

    2011 ( 1 )   1 - 8   2011.11

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  • 眼球の表面反射と高速アクティブ光投影を用いた非装着・事前校正不要な注視点推定

    中澤篤志, ニチュケクリスチャン, ラドコフアレクサンダー, 竹村治雄

    画像の認識・理解シンポジウム(MIRU2011)論文集   2011   41 - 48   2011.7

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  • Image-based Eye Pose and Reflection Analysis for Advanced Interaction Techniques and Scene Understanding

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    研究報告コンピュータビジョンとイメージメディア(CVIM)   2011 ( 31 )   1 - 16   2011.5

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    Recently, the geometric relation between a human eye and its image has been formalized to analyze environmental light reflections in the cornea. Proceeding with these efforts, our study proposes a theory of the light transport at the corneal surface including multiple eye poses, develops novel applications, and performs comprehensive experimental evaluation. Based on anthropometric data, a spherical-curvature geometric eye model is developed, and subsequently applied to discuss methods for eye pose estimation from projected circular eye features. The combination of camera and corneal mirror acts as a catadioptric imaging system, for which we describe the back projection to reconstruct the position of a light source, and the forward projection of light from a given source into the image. The theory has several practical applications in scene reconstruction and human-computer interaction, where we discuss the geometric calibration of display-camera setups as one particular problem. We propose a novel approach that eliminates the requirement of special hardware and tedious user interaction by analyzing screen reflections in the cornea. Based on this setting, thorough experimental evaluation shows that simple scene reconstruction results in a large error. We discuss possible reasons and introduce an optimization scheme that achieves feasible results by exploiting geometry constraints within the system. Our study provides sophisticated strategies for analyzing the geometric relation between camera, eye pose, corneal shape, and scene structure within arbitrary dynamic environments. The findings and developments enable novel insights, understanding, and applications in the analysis of human-scene interaction. We believe that this work has implications on several fields and is an important contribution.Recently, the geometric relation between a human eye and its image has been formalized to analyze environmental light reflections in the cornea. Proceeding with these efforts, our study proposes a theory of the light transport at the corneal surface including multiple eye poses, develops novel applications, and performs comprehensive experimental evaluation. Based on anthropometric data, a spherical-curvature geometric eye model is developed, and subsequently applied to discuss methods for eye pose estimation from projected circular eye features. The combination of camera and corneal mirror acts as a catadioptric imaging system, for which we describe the back projection to reconstruct the position of a light source, and the forward projection of light from a given source into the image. The theory has several practical applications in scene reconstruction and human-computer interaction, where we discuss the geometric calibration of display-camera setups as one particular problem. We propose a novel approach that eliminates the requirement of special hardware and tedious user interaction by analyzing screen reflections in the cornea. Based on this setting, thorough experimental evaluation shows that simple scene reconstruction results in a large error. We discuss possible reasons and introduce an optimization scheme that achieves feasible results by exploiting geometry constraints within the system. Our study provides sophisticated strategies for analyzing the geometric relation between camera, eye pose, corneal shape, and scene structure within arbitrary dynamic environments. The findings and developments enable novel insights, understanding, and applications in the analysis of human-scene interaction. We believe that this work has implications on several fields and is an important contribution.

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  • Practical Display-Camera Calibration from Eye Reflections using Coded Illumination Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    2011 FIRST ASIAN CONFERENCE ON PATTERN RECOGNITION (ACPR)   550 - 554   2011

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  • A puppet interface for retrieval of motion capture data Reviewed

    Naoki Numaguchi, Atsushi Nakazawa, Takaaki Shiratori, Jessica K. Hodgins

    Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation   157 - 166   2011

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  • Display-Camera Calibration from Eye Reflections

    NITSCHKE Christian, NAKAZAWA Atsushi, TAKEMURA Haruo

    The IEICE transactions on information and systems (Japanese edetion)   93 ( 8 )   1450 - 1460   2010.8

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    平面ディスプレイを光源とみなし,光源パターンを様々に変化させた対象の画像をカメラで撮影し形状復元やHCIに利用する,ディスプレイ・カメラシステムの研究が行われている.このような用途ではディスプレイとカメラの幾何校正を行うことが必要であり,従来法では球面ミラー等の付加的なデバイスを必要とした.本論文ではこれに対し,ユーザの眼球の表面反射を利用することで,特殊なデバイスを必要とせず校正を実現する手法を提案する.本手法ではディスプレイでパターンを投影し,その反射した像をカメラで撮影することでディスプレイ座標とカメラ座標の対応関係を得る.次に,この対応関係と眼球モデル,及びディスプレイサイズの情報を用いて最適化を行うことで解を得る.11名の被験者を用いた実験及びディスプレイとカメラを様々な位置関係で配置した状況に対する実験を行い,本手法の有効性及び様々な状況下での性能を明らかにした.

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  • MMM-classification of 3D Range Data

    AGRAWAL Anuraag, NAKAZAWA Atsushi, TAKEMURA Haruo

    IEICE technical report   109 ( 470 )   193 - 198   2010.3

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    This paper presents a method for accurately segmenting and classifying 3D range data into particular object classes. Object classification of input images is necessary for applications including robot navigation and automation, in particular with respect to path planning. To achieve robust object classification, we propose the idea of an object feature which represents a distribution of neighboring points around a target point. In addition, rather than processing raw points, we reconstruct polygons from the point data, introducing connectivity to the points. With these ideas, we can refine the Markov Random Field (MRF) calculation with more relevant information with regards to determining "related points". The algorithm was tested against five outdoor scenes and provided accurate classification even in the presence of many classes of interest.

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  • Display-Camera Calibration from Eye Reflections

    NITSCHKE Christian, NAKAZAWA Atsushi, TAKEMURA Haruo

    Technical report of IEICE. PRMU   109 ( 470 )   205 - 210   2010.3

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    We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that need controlled illumination, including 3D object reconstruction, facial modeling and human computer interaction. One important issue, though, is the geometric calibration of the display, which requires additional hardware and tedious user interaction. The proposed approach eliminates this requirement by analyzing patterns that are reflected in the cornea, a mirroring device that naturally exists in any display-camera system. We introduce an optimization strategy that is able to refine eye and spherical mirror calibration results. When applied to the eye, it even outperforms spherical mirror calibration unoptimized. Furthermore, we obtain a robust estimation of eye poses which can be used for eye tracking applications. Despite the difficult working conditions, the calibration results are good and should be sufficient for many applications.

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  • D-11-78 DISASTER RECOGNITION IN 3D RANGE DATA

    Kawai Kentaro, Agrawal Anuraag, Nakazawa Atushi, Takemura Haruo

    Proceedings of the IEICE General Conference   2010 ( 2 )   78 - 78   2010.3

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  • D-12-88 A Hand Cart Type 3D Reconstruction System using a Laser Range Finder and a Single Camera

    Ohnishi Takayuki, Nitschke Christian, Nakazawa Atsushi, Takemura Haruo

    Proceedings of the IEICE General Conference   2010 ( 2 )   199 - 199   2010.3

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  • 3次元ビデオの連結によるインタラクティブ3次元VRシステム--3次元ビデオグラフによる3Dビデオの実現

    中澤 篤志

    画像ラボ / 画像ラボ編集委員会 編   20 ( 9 )   12 - 17   2009.9

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  • Modeling 3D Urban Environment with Registration between Laser Range Images and Google Maps Image

    MATSUMURA Miki, AGRAWAL Anuraag, NAKAZAWA Atsushi, TAKEMURA Haruo

    IEICE technical report   109 ( 88 )   13 - 18   2009.6

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  • Dance to Music Character Animation

    NINOMIYA KEI, NAKAZAWA ATSUSHI, TAKEMURA HARUO

    2009 ( 34 )   1 - 8   2009.6

  • Categorization of motion capture data using emotional words

    NUMAGUCHI NAOKI, NAKAZAWA ATSUSHI, TAKEMURA HARUO

    2009 ( 35 )   1 - 6   2009.6

  • Human video textures Reviewed

    Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan Essa, James M. Rehg

    Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games   199 - 206   2009

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  • MMM-classification of 3D Range Data Reviewed

    Anuraag Agrawal, Atsushi Nakazawa, Haruo Takemura

    ICRA: 2009 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, VOLS 1-7   2269 - +   2009

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  • Display-Camera Calibration from Eye Reflections Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    2009 IEEE 12TH INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV)   1226 - 1233   2009

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  • LARGE-SCALE 3D SCENE MODELING BY REGISTRATION OF LASER RANGE DATA WITH GOOGLE MAPS IMAGES Reviewed

    Anuraag Agrawal, Miki Matsumura, Atsushi Nakazawa, Haruo Takemura

    2009 16TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-6   589 - 592   2009

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  • EYE REFLECTION ANALYSIS AND APPLICATION TO DISPLAY-CAMERA CALIBRATION Reviewed

    Christian Nitschke, Atsushi Nakazawa, Haruo Takemura

    2009 16TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-6   3449 - 3452   2009

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  • 印象語による舞踊動作データの分類法

    沼口直紀, 中澤篤志, 竹村治雄

    画像電子学会年次大会予稿集(CD-ROM)   37th   2009

  • Interactive 3D Video Using the Sequencing of Multiple Scenes

    HATTORI Yuichi, NAKAZAWA Atsushi, TAKEMURA Haruo

    The IEICE transactions on information and systems   91 ( 12 )   2800 - 2808   2008.12

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  • Modeling 3D Scenes with Registration between Laser Range Data and Google Maps Image

    MATSUMURA Miki, AGRAWAL Anuraag, NAKAZAWA Atsushi, TAKEMURA Haruo

    IEICE technical report   108 ( 328 )   169 - 176   2008.11

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    In this research, we propose a method for taking expansive 3D models of environments using highly-accurate laser range data. Laser range data is taken using distance sensors called laser range sensors, which have grown in use over recent years, including such practical applications like Google's street-view. However, trying to model a large-scale environment like a city requires taking data from various locations around the environment, and this data must be aligned with respect to each other. In our method, we initially decide on a location to model, taking range and map data for it and classifying it into multiple regions. We then find the location and orientation on the map that allows the two results to match, giving the location and orientation of the captured range data.

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  • Modeling 3D Scenes with Registration between Laser Range Data and Google Maps Image

    MATSUMURA Miki, AGRAWAL Anuraag, NAKAZAWA Atsushi, TAKEMURA Haruo

    IPSJ SIG Notes. CVIM   2008 ( 115 )   169 - 176   2008.11

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    In this research, we propose a method for taking expansive 3D models of environments using highly-accurate laser range data. Laser range data is taken using distance sensors called laser range sensors, which have grown in use over recent years, including such practical applications like Google's street-view. However, trying to model a large-scale environment like a city requires taking data from various locations around the environment, and this data must be aligned with respect to each other. In our method, we initially decide on a location to model, taking range and map data for it and classifying it into multiple regions. We then find the location and orientation on the map that allows the two results to match, giving the location and orientation of the captured range data.

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    Other Link: http://id.nii.ac.jp/1001/00051745/

  • Report on CVPR2008

    KAWASAKI Hiroshi, SHIMIZU Masao, TAKAMATSU Jun, TANAKA Masayuki, NAKAZAWA Atsushi, NOBUHARA Shohei, FURUKAWA Ryo, LAO Shihong, YAGI Yasushi

    IEICE technical report   108 ( 328 )   145 - 152   2008.11

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    IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR2008) was held in Ancholage, USA, June 22-28 2006. This is a report on CVPR2008 by nine participants.

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  • Report on CVPR2008

    KAWASAKI Hiroshi, SHIMIZU Masao, TAKAMATSU Jun, TANAKA Masayuki, NAKAZAWA Atsushi, NOBUHARA Shohei, FURUKAWA Ryo, LAO Shihong, YAGI Yasushi

    IPSJ SIG Notes. CVIM   2008 ( 115 )   145 - 152   2008.11

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    IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR2008) was held in Ancholage, USA, June 22-28 2006. This is a report on CVPR2008 by nine participants.

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  • Display-Camera Calibration from Eye Reflections

    NITSCHKE Christian, NAKAZAWA Atsushi, TAKEMURA Haruo

    Technical report of IEICE. PRMU   108 ( 198 )   113 - 120   2008.8

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    We present a technique for calibrating display-camera systems from corneal reflections in the user's eyes. Display-camera systems enable a range of vision applications that need controlled illumination including 3D object reconstruction, facial modeling or human computer interaction in everyday environments. An important issue is calibrating the pose of the display with respect to the camera. Such a calibration may be achieved using a planar mirror with attached calibration pattern or a spherical mirror of known size. However, all approaches require additional hardware and user interaction. We propose an automatic way to recover display properties from patterns that are reflected in the cornea, a mirroring device that naturally coexists in any display-camera system. By applying this strategy we also obtain a continuous estimation of eye pose which may be used to calibrate eye tracking systems and generally enhance human-computer interaction.

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  • Human pose estimation using volumetric features and boosting approach

    TAIRA Ryosuke, NAKAZAWA Atsushi, TAKEMURA Haruo

    IPSJ SIG Notes. CVIM   2008 ( 82 )   143 - 148   2008.8

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    Recently, considerable research has been conducted on markerless human-body motion capture using volume data. Most studies have used articulated body models that consist of primitives such as cylinders or ellipsoids. However, the methods that use such models require very good initial parameters. This paper proposes a method to find the human posture parameter from just a single frame without any knowledge of previous frames. We first prepare sample volume data which takes various postures, and then cluster them according to the direction of body links. The volumetric feature vector is acquired for each sample and they are learned via the AdaBoost algorithm. The resulting classifier is used for estimating input volume data, and the matched class can be used as an initial parameter for tracking based methods.

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  • Display-Camera Calibration from Eye Reflections

    NITSCHKE Christian, NAKAZAWA Atsushi, TAKEMURA Haruo

    IPSJ SIG Notes. CVIM   164 ( 82 )   115 - 122   2008.8

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    We present a technique for calibrating display-camera systems from corneal reflections in the user's eyes. Display-camera systems enable a range of vision applications that need controlled illumination including 3D object reconstruction, facial modeling or human computer interaction in everyday environments. An important issue is calibrating the pose of the display with respect to the camera. Such a calibration may be achieved using a planar mirror with attached calibration pattern or a spherical mirror of known size. However, all approaches require additional hardware and user interaction. We propose an automatic way to recover display properties from patterns that are reflected in the cornea, a mirroring device that naturally coexists in any display-camera system. By applying this strategy we also obtain a continuous estimation of eye pose which may be used to calibrate eye tracking systems and generally enhance human-computer interaction.

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  • Human pose estimation using volumetric features and boosting approach

    TAIRA Ryosuke, NAKAZAWA Atsushi, TAKEMURA Haruo

    IEICE technical report   108 ( 198 )   141 - 146   2008.8

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    Recently, considerable research has been conducted on markerless human-body motion capture using volume data. Most studies have used articulated body models that consist of primitives such as cylinders or ellipsoids. However, the methods that use such models require very good initial parameters. This paper proposes a method to find the human posture parameter from just a single frame without any knowledge of previous frames. We first prepare sample volume data which takes various postures, and then cluster them according to the direction of body links. The volumetric feature vector is acquired for each sample and they are learned via the AdaBoost algorithm. The resulting classifier is used for estimating input volume data, and the matched class can be used as an initial parameter for tracking based methods.

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  • Example Based Approach for Human Pose Estimation Using Volume Data and Graph Matching

    TANAKA Hidenori, NAKAZAWA Atsushi, TAKEMURA Haruo

    The IEICE transactions on information and systems   91 ( 6 )   1580 - 1591   2008.6

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  • Using the Sequencing of 3D-Video to Create a Movie with an Arbitrary Viewpoint that can be Played Indefinitely

    HATTORI YUICHI, NAKAZAWA ATSUSHI, TAKEMURA HARUO

    IPSJ SIG Notes. CVIM   2008 ( 3 )   41 - 48   2008.1

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    3D video with an arbitrary viewpoint, generated by 3D reconstruction of images captured by multiple cameras, is currently actively researched as a new type of media. In our research, we propose a method to connect different 3D video clips in an attempt to realize interactive 3D video. Conversion of time sequence 3D mesh shapes into skeleton data enables us to find frames that can connect each clip, determine a correspondence between the two mesh shapes, and generate an interpolated path of vertices. The target of our method is a multiple joint model such as a human body, so we can create a human's loop, and naturally switch to a random action at any time. So we can apply this to the creation of interactive media, for example, an object changes when the watcher "touches" it in the virtual immersive space.

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  • Using the Sequencing of 3D-Video to Create a Movie with an Arbitrary Viewpoint that can be Played Indefinitely

    HATTORI YUICHI, NAKAZAWA ATSUSHI, TAKEMURA HARUO

    IEICE technical report   107 ( 427 )   41 - 48   2008.1

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    3D video with an arbitrary viewpoint, generated by 3D reconstruction of images captured by multiple cameras, is currently actively researched as a new type of media. In our research, we propose a method to connect different 3D video clips in an attempt to realize interactive 3D video. Conversion of time sequence 3D mesh shapes into skeleton data enables us to find frames that can connect each clip, determine a correspondence between the two mesh shapes, and generate an interpolated path of vertices. The target of our method is a multiple joint model such as a human body, so we can create a human's loop, and naturally switch to a random action at any time. So we can apply this to the creation of interactive media, for example, an object changes when the watcher "touches" it in the virtual immersive space.

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  • Optimized rendering for a three-dimensional videoconferencing system Reviewed

    Rachel Chu, Susumu Date, Seiki Kuwabara, Atsushi Nakazawa, Haruo Takemura, Daniel Tenedorio, Jürgen P. Schulze, Fang-Pang Lin

    Proceedings - 4th IEEE International Conference on eScience, eScience 2008   540 - 546   2008

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  • Next-generation Teaching and Learning Platform for Higher Educational Institutions(<Special Issue> Application and Aggregation of Learning Objects and Learning Data)

    KAJITA Shoji, KAKUSHO Koh, NAKAZAWA Atsushi, TAKEMURA Haruo, MINOH Michihiko, MASE Kenji

    Japan journal of educational technology   31 ( 3 )   297 - 305   2007.12

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    This paper describes Course Management Systems (CMSs) from the viewpoint of Open Source and Open Standard in terms of Software Architecture. CMS is a key information infrastructure for supporting teaching and learning in higher educational institutions. The effective use of CMS requires the integration with Student Information Systems (SIS), e-Library and other information infrastructures, along with strategic planning and sustainable development. In this paper, we also introduce our latest activities to develop next-generation CMS since 2004.

    DOI: 10.15077/jjet.KJ00004964294

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  • 高等教育機関における次世代教育学習 支援プラットフォームの構築に向けて Reviewed

    梶田 将司, 角所 考, 中澤 篤志, 竹村 治雄, 美濃 導彦, 間瀬 健二

    日本教育工学会論文誌   31 ( 3 )   36-45   2007.12

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  • Real-Time Space Carving Using Graphics Hardware(<Special Section>Image Recognition and Understanding)

    NITSCHKE Christian, NAKAZAWA Atsushi, TAKEMURA Haruo

    IEICE transactions on information and systems   90 ( 8 )   1175 - 1184   2007.8

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    Reconstruction of real-world scenes from a set of multiple images is a topic in computer vision and 3D computer graphics with many interesting applications. Attempts have been made to real-time reconstruction on PC cluster systems. While these provide enough performance, they are expensive and less flexible. Approaches that use a GPU hardware-acceleration on single workstations achieve real-time framerates for novel-view synthesis, but do not provide an explicit volumetric representation. This work shows our efforts in developing a GPU hardware-accelerated framework for providing a photo-consistent reconstruction of a dynamic 3D scene. High performance is achieved by employing a shape from silhouette technique in advance. Since the entire processing is done on a single PC, the framework can be applied in mobile environments, enabling a wide range of further applications. We explain our approach using programmable vertex and fragment processors and compare it to highly optimized CPU implementations. We show that the new approach can outperform the latter by more than one magnitude and give an outlook for interesting future enhancements.

    DOI: 10.1093/ietisy/e90-d.8.1175

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  • Automatic Synthesis of Dance Performance Using Motion and Musical Features

    SHIRATORI Takaaki, NAKAZAWA Atsushi, IKEUCHI Katsushi

    The IEICE transactions on information and systems   90 ( 8 )   2242 - 2252   2007.8

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  • Refinement of the Shape Reconstructed by Visual Cone Intersection using Fitting the Standard Human Model

    HATTORI YUICHI, NAKAZAWA ATSUSHI, TAKEMURA HARUO

    IPSJ SIG Notes. CVIM   2007 ( 31 )   147 - 154   2007.3

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    3D human model reconstruction using visual cone intersection between images captured by multiple cameras has been thoroughly researched, but the accuracy of the shape estimation by previous methods is limited due to the use of silhouette images. Increasing the number of cameras can help improve accuracy, but the problems of unsmooth surfaces appearing in the shape data and the disappearance of the surface normal will still remain. In this research, we try to refine this process by reshaping the reconstructed model. First, we estimate a subject's pose from captured human shape data and create a parts-fitted model using standard human model parts prepared in advance. Afterwards, we reshape the parts-fitted model based on the surface normal vector. By doing this, we can obtain an accurate and refined 3D human model that maintains the subject's pose and characteristics of his body.

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  • Multilinear analysis for task recognition and person identification Reviewed

    Manoj Perera, Takaaki Shiratori, Shunsuke Kudoh, Atsushi Nakazawa, Katsushi Ikeuchi

    2007 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-9   1415 - +   2007

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  • ボリュームデータの細線化とグラフマッチングを用いた事例ベース人体姿勢推定

    田中 秀典, 中澤 篤志, 竹村 治雄

    研究会講演予稿   229   57 - 64   2006.11

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  • Compression of Time Seaquence Volume Data using 3D Hu Invariant Moments

    HATTORI Yuichi, NAKAZAWA Atsushi, MACHIDA Takashi, TAKEMURA Haruo

    IPSJ SIG Notes. CVIM   2006 ( 51 )   145 - 150   2006.5

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    Time sequence 3D data has a broad range of application and is a research area expected for the future development. The time sequence 3D data has such a huge data size that data compression is essential when it is transmitted and saved. This paper proposes a compression method by using the time sequence block-matching with extended 3D Hu invariant moment for the purpose of reduction of the data time redundancy. In this method, the data compression ratio is improved by detecting the rotational motion of an object that is not considered in the existing method.

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  • Example Based Approach for Human Pose Estimation using Volume Data and Graph Matching

    TANAKA Hidenori, NAKAZAWA Atsushi, MACHIDA Takashi, TAKEMURA Haruo

    IPSJ SIG Notes. CVIM   2006 ( 51 )   131 - 136   2006.5

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    In this paper, we propose a novel marker free motion capture method by using volume data. A volume data is reconstructed from multiple camera views at each frame through visual hull based method. Then, the thinness process is performed to idenfity the structure of the volume. Here, we can get the model skeleton graph in which a body and limbs are expressed as the nodes, and links expresses the connectivity between them. We compare the acquired graph and the graphs in the Model Graph Database (MGDB) and find the most similar one. The MGDB contains the example graphs which express the human body postures. Because the nodes of the MGDB graph are labeled according to the body portions, we can know the portions of input graph (skeleton) from the graph matching result. Finally we fit the skeleton and human body portions' model by using the identification results of the body portions. The experiment result shows the validity our approach.

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  • Report on the 10th IEEE International Conference on Computer Vision (ICCV2005)

    FURUKAWA Ryo, KATO Takekazu, KAWASAKI Hiroshi, MITA Takeshi, MIYAZAKI Daisuke, NAKAZAWA Atsushi, SATO Tomokazu, SUGAYA Yasuyuki, UTSUMI Akira, SUGIMOTO Akihiro, SATO Yoichi, WADA Toshikazu

    IEICE technical report   105 ( 674 )   249 - 258   2006.3

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    This report gives an overview of the 10th IEEE international conference on computer vision (ICCV2005), which was held in Beijing, China, from October 17th to 20th, 2005.

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  • Report on the l0th IEEE International Conference on Computer Vision(ICCV2005)

    FURUKAWA Ryo, KATO Takekazu, KAWASAKI Hiroshi, MITA Takeshi, MIYAZAKI Daisuke, NAKAZAWA Atsushi, SATO Tomokazu, SUGAYA Yasuyuki, UTSUMI Akira, SUGIMOTO Akihiro, SATO Yoichi, WADA Toshikazu

    IPSJ SIG Notes. CVIM   2006 ( 25 )   421 - 430   2006.3

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    This report gives an overview of the 10th IEEE international conference on computer vision (ICCV2005), which was held in Beijing, China, from October 17th to 20th, 2005.

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  • D-12-69 Volume Based Motion Capture Considering Topological Difference

    Tanaka Hidenori, Nakazawa Atsushi, Machida Takashi, Takemura Haruo

    Proceedings of the IEICE General Conference   2006 ( 2 )   201 - 201   2006.3

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  • D-12-46 A Compression Method of Time Sequence Volume Data using 3D Hu Invariant Moments

    Hattori Yuichi, Nakazawa Atsushi, Machida Takashi, Takemura Haruo

    Proceedings of the IEICE General Conference   2006 ( 2 )   178 - 178   2006.3

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  • 人の動きのデジタル化とその応用--モーションキャプチャと音楽情報を利用した舞踊動作の解析と生成

    白鳥 貴亮, 池内 克史, 中澤 篤志

    画像ラボ   17 ( 3 )   1 - 5   2006.3

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  • インデックス画像を用いた複数距離画像の高速同時位置合せ

    大石 岳史, 中澤 篤志, 池内 克史

    電子情報通信学会論文誌. D, 情報・システム = The IEICE transactions on information and systems / 電子情報通信学会 編   89 ( 3 )   513 - 521   2006.3

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  • Task recognition and style analysis in dance sequences Reviewed

    Manoj Perera, Takaaki Shiratori, Shunsuke Kudoh, Atsushi Nakazawa, Katsushi Ikeuchi

    IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems   329 - 334   2006

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  • 観察学習パラダイムに基づく二足歩行ヒューマノイドロボットによる舞踊動作の再現 (特集:身体と運動の進化)

    池内 克史, 中澤 篤志, 工藤 俊亮

    バイオメカニクス研究   10 ( 3 )   190 - 202   2006

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  • Synthesizing dance performance using musical and motion features Reviewed

    Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeuchi

    2006 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA), VOLS 1-10   2006   3654 - +   2006

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  • Parallel Simultaneous Alignment of a Large Number of Range Images on Distributed Memory System(Image Processing)

    OISHI TAKESHI, SAGAWA RYUSUKE, NAKAZAWA ATSUSHI, KURAZUME RYO, IKEUCHI KATSUSHI

    IPSJ Journal   46 ( 9 )   2369 - 2378   2005.9

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    This paper describes a method for parallel alignment of multiple range images. Since it is difficult to align a large number of range images simultaneously, we developed a parallel method to accelerate and reduce the memory requirement of the process. Although a general simultaneous alignment algorithm searches correspondences for all pairs of all range images, by rejecting redundant dependencies, our method makes it possible to accelerate computation time and reduce the amount of memory used on each node. The correspondence search is performed independently for each pair of range images. A...

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  • Parallel Simultaneous Alignment of a Large Number of Range Images on Distributed Memory System

    OISHI TAKESHI, SAGAWA RYUSUKE, NAKAZAWA ATSUSHI, KURAZUME RYO, IKEUCHI KATSUSHI

    IPSJ journal   46 ( 9 )   2369 - 2378   2005.9

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    This paper describes a method for parallel alignment of multiple range images. Since it is difficult to align a large number of range images simultaneously, we developed a parallel method to accelerate and reduce the memory requirement of the process. Although a general simultaneous alignment algorithm searches correspondences for all pairs of all range images, by rejecting redundant dependencies, our method makes it possible to accelerate computation time and reduce the amount of memory used on each node. The correspondence search is performed independently for each pair of range images. Accordingly, the computations between the pairs are preformed in parallel on multiple processors. All relations between range images are described as a pair node hyper-graph. Then, an optimal pair assignment is computed by partitioning the graph properly. The method was tested on a 16 processor PC cluster, where it demonstrated the high extendibility and the performance improvement in time and memory.

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  • The Structure Analysis of Dance Motions Using Motion Capture and Musical Information

    SHIRATORI Takaaki, NAKAZAWA Atsushi, IKEUCHI Katsushi

    The transactions of the Institute of Electronics, Information and Communication Engineers. D-II   88 ( 8 )   1662 - 1671   2005.8

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  • Extraction of Natural Quadric Surfaces from Range Image Using Hough Transform and EM Algorithm

    YAMAMOTO Kokushi, NAKAZAWA Atsushi, KIYOKAWA Kiyoshi, TAKEMURA Haruo

    IEICE technical report. Natural language understanding and models of communication   104 ( 667 )   55 - 60   2005.2

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    In this paper, we present a novel method to estimate several natural quadric (sphere, cylinder, and cone) and plane surface parameters from a range image. First, model surface parameters are estimated using Hough transform technique. Based on these estimated parameters, more reliable parameters are calculated using the EM algorithm. We implemented this method and applied to actual range data.

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  • 観察に基づく音楽およびモーションキャプチャデータからの舞踊動作生成手法

    中澤篤志

    第22回画像の認識 理解シンポジウム (MIRU2005), August   2005

  • Fast simultaneous alignment of multiple range images using index images Reviewed

    T Oishi, A Nakazawa, R Kurazume, K Ikeuchi

    FIFTH INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING, PROCEEDINGS   476 - 483   2005

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  • Task model of lower body motion for a biped humanoid robot to imitate human dances Reviewed

    S Nakaoka, A Nakazawa, F Kanehiro, K Kaneko, M Morisawa, K Ikeuchi

    2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, Vols 1-4   2769 - 2774   2005

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  • 語学教育教 材を利用した大学合同による実証実験 Reviewed

    間瀬健二, 梶田将司, Seiie Jang, 上田真由美, 杉浦達樹, 佐々木順子, 美濃導彦, 壇辻正剛, 中村 裕一, 角所考, 元木環, 正司哲朗, 竹村治雄, 中澤篤志, 浦真吾, 鐘ヶ江力, 岩澤亮祐

    文部科学省研究委託事業『知的資産の電子的な保存・活用を 支援するソフトウェア技術基盤の構築』平成17 年度研究概要, pp. 27–34, 2005-12.   2005

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  • 大阪大学サイバーメディアセンターにおける新情報教育システム

    桝田秀夫, 小川剛史, 中澤篤志, 町田貴史, 清川清, 竹村治雄

    PC Conference論文集   2005 (Web)   2005

  • ユビキタス環境下での次世代コース管理システム

    梶田 将司, 中澤 篤志, 角所 考

    名古屋大学情報連携基盤センターニュース   3 ( 4 )   271 - 276   2004.11

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  • Structure Analysis of Human Motion and Motion Imitation of Humanoids -Dancing Humanoid Project-

    NAKAZAWA Atsushi, NAKAOKA Shinichiro, SHIRATORI Takaaki, KUDOH Shunsuke, IKEUCHI Katsushi

    IPSJ SIG Notes. CVIM   2004 ( 113 )   31 - 39   2004.11

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    The interaction of robots is the reaction to their outer world according to the outer signals made by humans or environments. In particular, the humanoids which do the cooperative tasks with humans have to be considered how smoothly and naturally communicate with humans. This is achieved by the technologies of the natural motion synthesis or understanding of outer signals. In this paper, we introduce our project which aims to develop the methods to import human motion into humanoids, in particular, human dance motion. Through our research, we concentrated that how to express the 'naturality' of human and synchronization method to the important signals of dances: music signals.

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  • 民俗芸能のデジタルアーカイブとロボットによる動作提示

    池内 克史, 中澤 篤志, 小川原 光一, 高松 淳, 工藤 俊亮, 中岡 慎一郎, 白鳥 貴亮

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan   9 ( 2 )   78 - 84   2004.6

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  • Modeling Indoor Scene by Determining its Reflection Parameters

    HARADA TAKAAKI, HARA KENJI, NAKAZAWA ATSUSHI, SAITO HIROAKI, IKEUCHI KATSUSHI

    IPSJ SIG Notes. CVIM   2004 ( 6 )   45 - 52   2004.1

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    To realistically model indoor scene is crucial and challenging problem. Indoor scene has a large number of three-dimensional range data and spatial restriction in two-dimensional photographing, as well as inevitable specularities in certain parts. In this paper we intend to deal with such a problem. Principally, our method use three-dimensional (3D) geometrical data and ordinary two-dimensional (2D) color images. The 3D geometrical data is created using parallel alignment and merging of a large number of range data. We texture the 3D data with 2D color images using simultaneous registering technique. Then, we estimate the reflection parameters of the diffuse and specular reflection components from a single image where specularities occur. Finally, using all acquired and estimated data, we can generate synthetic images of real objects realistically.

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  • Simultaneous Alignment of a Large Number of Range Images

    大石岳史, 佐川立昌, 中沢篤志, 倉爪亮, 池内克史

    3D映像   18 ( 4 )   2004

  • Matching and blending human motions using temporal scaleable dynamic programming Reviewed

    A. Nakazawa, S. Nakaoka, K. Ikeuchi

    2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)   1   287 - 294   2004

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  • Detecting dance motion structure through music analysis Reviewed

    T Shiratori, A Nakazawa, K Ikeuchi

    SIXTH IEEE INTERNATIONAL CONFERENCE ON AUTOMATIC FACE AND GESTURE RECOGNITION, PROCEEDINGS   857 - 862   2004

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  • Representing cultural heritage in digital forms for VR systems through computer vision techniques Reviewed

    K Ikeuchi, A Nakazawa, K Hasegawa, T Ohishi

    PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOL 4   4   1 - 6   2004

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  • スケーラブルDPを用いた人間動作のマッチングと生成

    中澤篤志

    MIRU2004   1   171 - 176   2004

  • Symbolic Motion Description for a Dancing Humanoid Robot

    NAKAOKA Shinichiro, NAKAZAWA Atsushi, YOKOI Kazuhito, IKEUCHI Katushi

    Technical report of IEICE. PRMU   103 ( 390 )   55 - 60   2003.10

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    We have developed a system for humanoid robots to imitate whole body motions performed by a human. Our target motions are traditional folk dances. Human motions can be acquired by a motion capturing system. However, those motion data cannot be imported directly into a robot which have body properties different from that of humans. In order to realize the motion which satisfies the essence of the original dance motion under the robot constraints, we propose a motion recognition and generation method using symbolic motion descriptions. This method have realized an actual performance of "Tsugaru Jongara-Bushi", which is one of the Japanese traditional folk dances, on the humanoid robot "HRP-1S".

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  • Estimating Illumination Position, Color and Surface Reflectance Properties from a Single Image

    HARA KENJI, RobbyT.Tan, NISHINO KO, NAKAZAWA ATSUSHI, IKEUCHI KATSUSHI

    44 ( 9 )   94 - 104   2003.7

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    In this paper we propose a new method for estimating a position and color of a light source, as well as reflectance properties of a real object's surface, from a single image. We use the intensity of the diffuse and specular component for estimating the light source position, while the color distribution of the specular region is for estimating the light source color. The flow of this method is basically as follows: first, an initial position of the light source is estimated from a peak location of the specular region and a rough intensity value of the diffuse region. This diffuse-to-specular intensity value is also used to determine the initial values of the object reflectance properties. After having the initial values, using iterative fitting method, the light position and reflectance properties are estimated simultaneously. Finally, the estimation process of the light source color is based on the color distribution of the specular region. By knowing the light source position, color and the object reflectance properties, we can freely generate synthetic images under arbitrary light source conditions.

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  • Retrieving and applying human dance motion styles from several motion data

    NAKAZAWA Atsushi, NAKAOKA Shinichiro, IKEUCHI Katsushi

    IPSJ SIG Notes. CVIM   2003 ( 36 )   101 - 107   2003.3

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    This paper presents, the method to analyze human motion for the purpose of digital archive of intangible cultural heritages, such as folk dances. In the recent studies, the whole motion sequence is segmented and directly use for computer animation or motion analysis. We proposes the idea that the human dance motion consists of 'Basic Motion' and 'Motion Styles'. The Basic Motion is common motion for any dancers, and Motion Styles represents the uniqueness of the individual dancers. In the experiment, we confirmed proposed method works effectively through different motion data of male and femail dancers.

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  • Parallel Alignment of a Large Number of Range Images on PC Cluster

    OISHI Takeshi, SAGAWA Ryusuke, NAKAZAWA Atsushi, KURAZUME Ryo, IKEUCHI Katsushi

    IPSJ SIG Notes. CVIM   137 ( 36 )   27 - 34   2003.3

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    This paper describes a parallel alignment method of multiple range images. It is difficult to align a large number of range images simultaneously. Therefore, we developed the parallel method to improve the time performance ana memory performance. The method was tested on 16 processor PC cluster and shown the high extendibility and the performance improvement in time and memory.

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  • Geometric and Photometric Merging for Large-Scale Objects

    SAGAWA Ryusuke, MASUDA Tomohito, OISHI Takeshi, NISHINO Ko, NAKAZAWA Atsushi, KURAZUME Ryo, IKEUCHI Katsushi

    IPSJ SIG Notes. CVIM   137 ( 36 )   9 - 18   2003.3

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    In this paper, we consider the geometric and photometric modeling of large-scale and intricately shaped objects, such as cultural heritage objects. When modeling such objects, new issues occurred during the modeling steps which had not been considered in the previous research conducted on the modeling of small, indoor objects. First, when modeling a large-scale and intricately shaped object, a huge amount of data is required to model the object. We would like to propose two approaches to handling this amount of data. We propose a novel method for searching the nearest neighbor by extending the search algorithm using a k-d tree. We constructed a merged model in adaptive resolution according to the geometric and photometric attributes of range images for efficient use of computational resources. Second, we reconstructed a 3D model with an appearance which successfully discarded outliers due to specular reflection, by taking a consensus of the appearance changes of the target object from multiple range images. The photometric attribute of the model can be used for aligning with 2D color images. The third issue is complementing unobservable surfaces of an object. We propose a novel method to complement such holes or gaps in the surfaces, areas which are not observed by any scans. In this novel method, the surface of an object is scanned using various kinds of sensors. We efficiently complement them by taking a consensus of the signed distances of neighbor voxels.

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  • Recognition and Generation of Leg Motion for Dance Imitation by a Humanoid Robot

    NAKAOKA Shinichiro, NAKAZAWA Atsushi, YOKOI Kazuhito, IKEUCHI Katsushi

    IPSJ SIG Notes. CVIM   2003 ( 36 )   93 - 100   2003.3

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    This study attempts to realize a humanoid robot which can imitate human dances. Human motion can be acquired by a motion capturing system. However, the captured data cannot be directly imported to a robot because of difference of body structure between a human and the robot. Since leg motion must consider balance keeping, constraints of it is too restricted to apply the captured data. This paper proposes a method to recognize human motion and generate robot motion from the recognition result. Primitive motions which is required to express leg motion in dances are defined. A sequence of primitives is extracted from captured motion data. Leg motion of a robot is generated from the primitive sequence to satisfy the leg constraints and the dynamic balance. Generated motion is tested on OpenHRP dynamics simulator. We certified validity of this method.

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    Other Link: http://id.nii.ac.jp/1001/00052644/

  • Generating whole body motions for a biped humanoid robot from captured human dances Reviewed

    S Nakaoka, A Nakazawa, K Yokoi, H Hirukawa, K Ikeuchi

    2003 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, VOLS 1-3, PROCEEDINGS   3   3905 - 3910   2003

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  • Modeling from Reality - Creating virtual reality models through observation Reviewed

    K Ikeuchi, A Nakazawa, K Nishino, R Sagawa, T Oishi, H Unten

    VIDEOMETRICS VII   5013   117 - 128   2003

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  • A Survey of the Cooperative Distributed Visual Tracking Systems

    NAKAZAWA ATSUSHI, HIURA SHINSAKU, KATO HIROKAZU

    43 ( 11 )   11 - 20   2002.12

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    This paper shows the introduction and survey of the Cooperative Distributed Vision (CDV) systems that consist of many image processor and cameras connected through a computer network. Nowadays, some systems that is based on the idea of CDV systems have been proposed. We evaluate the difference between each systems according to their image processing hierarchy, communication procedure, control rules, their independency and resulting features. These survey is expected for the designing new CDV based image recognition systems.

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    Other Link: http://id.nii.ac.jp/1001/00018093/

  • JST-1 Digital Archive of Cultural Heritage through Observation

    IKEUCHI Katsushi, NAKAZAWA Atsushi

    2002   1 - 2   2002.9

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  • 解説 分散協調視覚による広域観測システム--多数のカメラとネットワークによる高度な広域観測

    中澤 篤志, 浮田 宗伯, 加藤 丈和

    画像ラボ   13 ( 8 )   6 - 11   2002.8

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  • Digital Archive of Cultural Heritage through Observation

    IKEUCHI Katsushi, NAKAZAWA Atsushi

    Journal of the Visualization Society of Japan   22   7 - 10   2002.7

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  • Tracking multiple persons using distributed vision systems

    NAKAZAWA Atsushi, KATO Hirokazu, HIURA Shinsaku, INOKUCHI Seiji

    IPSJ SIG Notes. CVIM   2002 ( 2 )   37 - 44   2002.1

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    This paper shows the multiple targets watching method in wide-area spatial environment using the Distributed Vision Systems (DVS). DVS is constructed with some "watching stations" that consist of a camera and an image processor and a computer network connects them. This system's goal is to track multiple persons in a wide-area that cannot be watched by one visual sensor. We introduce three algorithms to realize this system, realtime human tracking method, the task decision algorithms of watching stations and the object-matching method between stations. Finally, we describe experimental results that show the validity of our approach.

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    Other Link: http://id.nii.ac.jp/1001/00052749/

  • 視覚による舞踊動作の保存 解析および生成

    中澤篤志

    画像の認識 理解シンポジウム2002   153   2002

  • Imitating human dance motions through motion structure analysis Reviewed

    A Nakazawa, S Nakaoka, K Ikeuchi, K Yokoi

    2002 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-3, PROCEEDINGS   3   2539 - 2544   2002

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  • Iterative Refinement of Range-Measurement Accuracy by Considering the Direction of Error of Range Images.

    大石岳史, 佐川立昌, 中沢篤志, 倉爪亮, 池内克史

    情報処理学会シンポジウム論文集   2002 ( 11,Pt.2 )   2002

  • Digital Archive of the Human Motion

    2001   25 - 32   2001.12

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  • 分散視覚エージェントを用いた複数人物追跡システム

    中澤篤志

    情報処理学会論文誌   42 ( 11 )   2699 - 2710   2001

  • Human Positioning System Using Distributed Camera Agents

    NAKAZAWA Atsushi, KATO Hirokazu, INOKUCHI Seiji

    Transactions of Information Processing Society of Japan   41 ( 10 )   2895 - 2906   2000.10

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    This paper proposes the "Distributed Camera System" that can detect human position in a wide area. This system is constructed of many "camera agents" and achieves a task due to cooperation. Camera agents consist of a camera and an image processor and a computer network connects them. They are placed in a real environment and their viewing areas are either overlapping or separated. Each camera agent makes plans using an environmental map and the viewing information of the agent. Using these plans, the system can continuously track a person across all the viewing areas of camera agents. In addition, this system is robust wiht respect to agent's failure. We tested this system in two aspects : the detected trajectories adn the system's robustness. In this paper, we present the results of these evaluations, confirming the efficiency of our system.

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    Other Link: http://id.nii.ac.jp/1001/00012173/

  • 分散観測エージェントによる複数人物の追跡

    中澤篤志

    画像の認識理解シンポジウム(MIRU2000)予稿集   15 - 20   2000

  • Realtime Human Tracking Using Ellipsoid Model

    KATO Hirokazu, NAKAZAWA Atsushi, INOKUCHI Seiji

    Transactions of Information Processing Society of Japan   40 ( 11 )   4087 - 4096   1999.11

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    This paper describes a real-time human tracking method using ellipsoid model. Several images that simulate real image are generated by using a camera parameter and environmental information. These images are compared with an input image and human positions are determined by those similarities. A human is simply represented by a ellipsoid to achieve a real-time operation on a standard personal computer. To integrate some tracking systems using this method can be achieved easily because human positions are measured and managed on a world coordinates. In accuracy evaluations for a standing human, the average errors were within about 0.2 meter except the case that both head and foot were occluded. In the tracking experiment for 2 humans, the algorithm was able to work successfully. However, tracking sometimes failed because of shadows or reflections. We will consider the integration of several systems.

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    Other Link: http://id.nii.ac.jp/1001/00012503/

  • 分散カメラシステムによる人物の追跡

    中澤篤志

    画像の認識 理解シンポジウム (MIRU'98)   1   1 - 6   1998

  • Image Fusion System for Object Tracking

    KATO Hirokazu, NAKAZAWA Atsushi, INOKUCHI Seiji

    13   125 - 128   1996.10

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Presentations

  • 優しい介護インタラクションの計算的・脳科学的解明 Invited

    中澤篤志, 倉爪 亮, 本田美和子, 療センター, 佐藤 弥, 石川翔吾, 吉川佐紀子, 伊藤美緒, 医療センター

    2019.7.31 

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  • 人の目の観察により導き出されるもの ~ 注視・環境情報・介護スキルの推定 ~ Invited

    中澤 篤志

    電子情報通信学会ヒューマン情報処理研究会(HIP),日本光学会視覚研究グループ  2018.10.22 

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  • 優しい介護」インタラクションの計算的・脳科学的解明 ~パターン認識は介護に何ができるのか?~ Invited

    中澤 篤志

    第17回情報科学技術フォーラム  2018.9.20 

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  • 人の視覚情報の可視化と優しい介護技術学習への展開 Invited

    中澤 篤志

    破壊的イノベーションがもたらすデジタル社会研究会  2018.1.20 

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  • The environmental light and your eye - retrieving your vision using computer vision Invited

    NAKAZAWA Atsushi

    CiNII Lunch Seminar  2017.10.13 

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  • Corneal Imaging Technique -- foundations and applications Invited

    NAKAZAWA Atsushi

    NAIST Seminar  2017.8.3 

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  • Non-Calibrated and Real-Time Human View Estimation Using a Mobile Corneal Imaging Camera International conference

    NAKAZAWA Atsushi

    2017 International Symposium Toward the Future of Advanced Research at Shizuoka University  2017.3.8 

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  • 画像認識技術による感情の センシングと人の視覚把握手法 Invited

    中澤 篤志

    自動車技術会 第9回ヒューマンファクター部門委員会  2015.8.27 

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  • Non-Calibrated and Real-Time Human View Estimation Using a Mobile Corneal Imaging Camera International conference

    Atsushi Nakazawa

    Japan-Korea Workshop on Information and Robot Technology for Daily Life Support  2015.5 

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  • 視覚操作タスクでの集中度と瞳孔径変化の定量的関係

    Yuta Tange, Asami Matsumoto, Atsushi Nakazawa, Toyoaki Nishida

    Meeting on Image Recognition and Understanding  2015 

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  • A Mobile Corneal Imaging Camera for Estimation of Human's View

    Atsushi Nakazawa

    Meeting on Image Recognition and Understanding  2015 

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  • 一人称視点映像による実環境の記憶可能性推定

    Kento OIZUMI, Atsushi NAKAZAWA, Toyoaki Nishida

    Meeting on Image Recognition and Understanding  2015 

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  • Detecton of Gaze Target Objects Using Active Markers

    Hiroaki Kato, Atsushi Nakazawa, Toyoaki Nishida

    IEICE Technical Report, MVE  2014 

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  • Exact Motif Discovery of Length-Range Motifs

    Yasser Mohammad, Toyoaki Nishida, Atsushi Nakazawa

    The 6th Asian Conference on Intelligent Information and Database Systems (ACIIDS)  2014 

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  • The Corneal Imaging Technique ? its Foundations and Applications

    Atsushi Nakazawa

    JaGFoS Symposium  2014 

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  • 角膜イメージング法によるリモート注視点推定システム

    Yusuke OKINO, Kento OIZUMI, Hiroaki KATO, Atsushi NAKAZAWA, Toyoaki Nishida

    IEICE Technical Report, MVE  2014 

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  • 角膜イメージング法の基礎理論と応用 注視点・周辺視検出からシーンの高解像度復元まで

    中澤 篤志

    Japan Society of Precision Engineering, Technical Committee on Instrial Application of Image Processing  2014 

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  • Robust registration of eye reection and scene images using random resample consensus

    Atsushi Nakazawa, Christian Nitschke, Toyoaki Nishida

    Meeting on Image Recognition and Understanding  2014 

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  • Human Body-parts Tracking for Fine-grained Behavior Classi?cation

    Norimichi Ukita, Atsushi Nakazawa

    IEEE Workshop on Decoding Subtle Cues from Social Interaction in conjunction with ICCV 2013  2013 

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  • Corneal Reflection Analysis for Point of Gaze Estimation and Other Applications

    Atsushi Nakazawa, Christian Nitschke

    The 7th International Workshop on Robust Computer Vision  2013 

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  • Super-Resolution Scene Reconstruction from Corneal Reflections

    Christian Nitschke, Atsushi Nakazawa

    Meeting on Image Recognition and Understanding  2013 

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  • Arm Pose Copying for Humanoid Robots

    Yasser Mohammad, oyoaki Nishida, Atsushi Nakazawa

    IEEE International Conference on Robotics and Biomimetics  2013 

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  • Point of Gaze Estimation through Corneal Surface Reflection in an Active Illumination Environment

    Atsushi Nakazawa, Christian Nitschke

    Image sensing symposium  2013 

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  • I see what you see: Point of Gaze Estimation from Corneal Images

    Christian Nitschke, Atsushi Nakazawa, Toyoaki Nishida

    Asian Conference on Computer Vision (ACPR2013)  2013 

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Industrial property rights

  • Image registration device, image registration method, and image registration program

    Atsushi Nakazawa, Christian Nitschke

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    Application no:特願15413629  Date applied:2017.6.15

    An image registration device includes a mapping section for deciding a first mapping for
    transforming the first image to an environmental map and a second mapping for
    transforming the second image to an environmental map, a corresponding point pair
    extractor for extracting a pair of corresponding points by detecting one point in the first image
    and the corresponding one point in the second image, a rotational mapping deriver for
    deriving a rotational mapping for registering an image of the first image in the environmental
    map and an image of the second image in the environmental map with each other, based on
    positions and local feature amounts of the points in the first and second images, and a
    registration section for registering the data of the first image with the data of the second
    image based on the first mapping, the rotational mapping, and the second mapping.

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  • 注視点検出装置、注視点検出方法、個人パラメータ算出装置、個人パラメータ算出方法、プログラム、及びコンピュータ読み取り可能な記録媒体

    Atsushi Nakazawa, Christian Nitschke

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    Applicant:科学技術振興機構

    Application no:特願2013-548525 

    Patent/Registration no:特許第5467303号 

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  • 画像位置合わせ装置、画像位置合わせ方法、および、画像位置合わせプログラム

    Atsushi Nakazawa, Christian Nitschke

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    Applicant:科学技術振興機構

    Application no:特願2014-150848 

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Awards

  • 最優秀論文賞 (Internatilnal Conference of Virtual Systems and Multimedia 2004)

    2004  

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  • Best Paper Award (Internatilnal Conference of Virtual Systems and Multimedia 2004)

    2004  

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Research Projects

  • The effect of the practice of Humanitude techniques by the augmented reality (AR)

    Grant number:24K02758  2024.04 - 2027.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    伊東 美緒, 中澤 篤志, 本田 美和子, 倉爪 亮

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    Grant amount:\18590000 ( Direct expense: \14300000 、 Indirect expense:\4290000 )

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  • Study of support information display technique according to the cognitive conditions of operators in an emergency situation of industrial plants

    Grant number:23K26342  2023.04 - 2026.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    五福 明夫, 福森 聡, 中澤 篤志, 水原 啓暁

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    Grant amount:\9230000 ( Direct expense: \7100000 、 Indirect expense:\2130000 )

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  • Development of an educational system for dementia care communication techniques using artificial intelligence and augmented reality.

    Grant number:22H03435  2022.04 - 2025.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    本田 美和子, 小林 美亜, 中澤 篤志, 伊東 美緒, 倉爪 亮

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    Grant amount:\16900000 ( Direct expense: \13000000 、 Indirect expense:\3900000 )

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  • Development of an educational system for dementia care communication skills with artificial intelligence and augmented reality

    Grant number:23K24693  2022.04 - 2025.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    本田 美和子, 小林 美亜, 中澤 篤志, 伊東 美緒, 倉爪 亮

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    Grant amount:\16900000 ( Direct expense: \13000000 、 Indirect expense:\3900000 )

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  • Evaluation of care skills using wearable sensors

    Grant number:17H01779  2017.04 - 2021.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    Nakazawa Atsushi

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    Grant amount:\13390000 ( Direct expense: \10300000 、 Indirect expense:\3090000 )

    In this project, we first studied about what is a better caregiving method for people with dementia, then, on top of the findings, developed a method to evaluate its effectiveness by quantifying (1) caregiving skills and (2) caregiving effectiveness in dementia care using wearable devices worn by caregivers and statistical data analysis technology. In this end, we showed that (1) the effect of reducing the physical and psychological burden of caregivers by applying good caregiving skills, (2) the index of good caregiving skills and its effect on caregivers, and (3) the development of a caregiving skill self-training system using wearable devices.

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  • Detection of human internal state using pupillary response

    Grant number:16K12462  2016.04 - 2019.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Challenging Exploratory Research

    Nakazawa Atsushi

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    Grant amount:\2860000 ( Direct expense: \2200000 、 Indirect expense:\660000 )

    In this study, we developed a method to estimate human task concentration using pupil size (diameter). Although it is well known that the pupil diameter changes depending on the intensity of incident light, it is also affected by changes in the internal state of the person. In other words, although it is theoretically possible to obtain the internal state of a person from pupil diameter change, it is not used as a sensing device in a real environment. Through this research, we designed Target Pointing task (hereinafter referred to as "TP task") with variable path width / path length constraint, and made it possible to change the degree of difficulty of the task. Moreover, this task enables to study how the pupil system of a person changes when the task difficulty level is changed variously. From here, we could obtain a model for the change in difficulty of the TP task and the change in pupil diameter, and derived a model for the change in pupil diameter and the TP task.

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  • Realization of Corneal Feedback AR

    Grant number:15H02738  2015.04 - 2018.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    Kiyokawa Kiyoshi

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    Grant amount:\16250000 ( Direct expense: \12500000 、 Indirect expense:\3750000 )

    Targeting augmented reality (AR) using optical see-through head mounted displays (HMD), we worked on the research and development of a new AR concept "cornea feedback AR" that optimizes the user experience by corneal imaging. Specifically, we developed a method for automatically calibrating the eyeball center in the HMD coordinate system from corneal reflection images, and a method for accurately estimating the gaze direction with an error of about 1.7 degrees using corneal reflection images. We also developed a method to robustly and accurately match corneal images with images of a scene camera, and based on this, developed a system that automatically finds eye contacts. In addition, we developed a system that automatically diagnoses anomaly eye movement from gaze behaviors and a system that a user can replay a fast 3D motion at a slower speed slow around the area of point of gaze.

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  • Foundation of Synthetic Evidential Study

    Grant number:15K12098  2015.04 - 2017.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Challenging Exploratory Research

    Nishida Toyoaki, NAKAZAWA Atsushi, OHMOTO Yoshimasa, MOHAMMAD Yasser, THOVUTTIKUL Sutasinee, ABE Masakazu, OOKAKI Takashi, KADA Junpei, HIGUCHI Osamu, NOGUCHI Takuma

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    Grant amount:\3640000 ( Direct expense: \2800000 、 Indirect expense:\840000 )

    We addressed establishing the framework of synthetic evidential study which is a novel method of collaborative study on addressing social processes, mysteries in particular that range from fictions to science and history, aiming at a powerful computational method for helping people build, share and evolve the common ground for communication by combining role play game, agent play and in-situ discussions. We have obtained initial results including analysis of legacy storytelling, modeling of mental state of participants of werewolf game, analysis of deepened understanding through multi-layered interpretation, analysis of cultural dependence of service waiting behavior, prototyping of a synthetic evidential study support system. We have gained useful insights regarding the synthetic evidential study that we believe lays the foundation for future research development.

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  • Acquisition and application using geometry big data by multiple robots with high-resolution laser scanner

    Grant number:26249029  2014.04 - 2018.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (A)

    Kurazume Ryo

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    Grant amount:\40950000 ( Direct expense: \31500000 、 Indirect expense:\9450000 )

    In this research, we developed a 3D scanning system using multiple robots named CPS-VIII, which combines the laser measurement technique using multiple robots called CPS-SLAM and a high-precision 3D laser scanner. This system is able to acquire geometrical big data consisting of trillions of 3D points. The experimental results showed that the accuracy for CPS-VIII is 0.0085 % of the distance traveled, which means the error is 0.0231 m after the robot moved 270.1 m. In addition, we developed large-scale geometrical big data of urban area and surrounding area of Fukuoka city and provided them on the web. Furthermore, we developed space/road categorization techniques for autonomous vehicles and mobile robots, and proposed high precision recognition techniques using convolutional neural networks and the combination of multiple machine learning techniques.

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  • Estimation of Human Periheral Vision using Corneal Imaging Technique

    Grant number:26280058  2014.04 - 2017.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    Nakazawa Atsushi

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    Grant amount:\15730000 ( Direct expense: \12100000 、 Indirect expense:\3630000 )

    In this study, we developed the "peripheral vision camera" which is a device that accurately measures the peripheral visual field of a human, using corneal surface reflection analysis technology. This device uses the principle of finding the angle between the gaze direction and the scene point at each image point of the scene camera based on the light reflection model. We develop a technique to measure the peripheral vision characteristics of a person in real scenes.We first developed a high-accuracy image registration algorithm between the corneal images and scene images. In this method, the initial position is aligned by projecting the scene image and the surface reflection of the eyeball onto the three-dimensional ray space, then, by performing the detailed registration using the initial result, accuracy of accuracy of 1 degree or less is achieved did. By using this, it was possible to estimate the peripheral visual field of a person with high precision from the cornea image camera.

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  • A Communication Platform for Fluent and Secure Mutual Understanding among Humans and Agents

    Grant number:24240023  2012.04 - 2016.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (A)

    Nishida Toyoaki, Nakazawa Atsushi, Ohmoto Yoshimasa, Mohammad Yasser, Lala Divesh

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    Grant amount:\47190000 ( Direct expense: \36300000 、 Indirect expense:\10890000 )

    This project aimed at significantly increasing sharing the task structure, situation and its recognition, and intention by enabling agents to effectively acquire task, domain and communication knowledge relevant to conversation. Our achievement encompasses a virtual space construction assistance system for agents to demonstrate realistic behaviors, advanced functions of learning by imitation, a dialogue management system with coarse granularity, a method of dynamically estimating emphasizing points for group decision making, ontology-based task-sharing, a method for joint intention management based on inducing an intentional stance, a method of invoking emotional concerns by cyclic intention update, and using physiological indices to estimate mental states.

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  • Constructing in-situ AR environment for mobile devices

    Grant number:24300048  2012.04 - 2015.03

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    TAKEMURA Haruo, KIYOKAWA Kiyoshi, MASHITA Tomohiro

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    Grant amount:\17940000 ( Direct expense: \13800000 、 Indirect expense:\4140000 )

    In this project, we developed several methods for in-situ AR system including methods for object/environment reconstruction, methods object/environment authoring, photometric registration, and so on. To actualize editable AR environment, we developed not only the methods to estimate geometric properties including shape of an object and camera position and position but also the methods to estimate optical properties including texture of an object and lighting environment. In addition, we developed user interface for editing those properties. As a result of these development, the stability of the estimation of camera position and pose or reconstruction of environment decreases with time because real environment is constantly changing. Especially optical variation is critical for the feature point tracking. Therefore we tackled to develop a feature point tracking method robust for lighting variation.

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  • Markerless Motion Capture System for Deformable and Articulated Objects

    Grant number:20700158  2008 - 2009

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Young Scientists (B)

    NAKAZAWA Atsushi

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    Grant amount:\4290000 ( Direct expense: \3300000 、 Indirect expense:\990000 )

    We propose a novel example based marker free motion capture method. First, volume data of actor's body and its skeleton are obtained from multiple camera views at each frame through visual hull based method and thinning process. Then, examining the structure of the skeleton, we can acquire an attributed graph. By using a two-step graph matching algorithm with many example topological graphs, correspondences between body parts and skeleton parts are obtained. Finally, we estimate the position of the joints examining the curvature of the skeleton. The experiment result shows the validity our approach.

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  • 隠蔽や人体形状変化に頑健な非装着型モーションキャプチャ

    Grant number:19700168  2007

    日本学術振興会  科学研究費助成事業  若手研究(B)

    中澤 篤志

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    Grant amount:\2400000 ( Direct expense: \2400000 )

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  • Course Management System for Ubiquitos Environments

    2004 - 2008

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    Grant type:Competitive

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  • ユビキタス環境下での高等教育機関向けコース管理システム

    2004 - 2008

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    Grant type:Competitive

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  • 伝統舞踊のモデル化とロボットによる再演

    2000 - 2004

    JST戦略的創造研究推進制度(研究チーム型) (戦略的基礎研究推進事業:CREST) 

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    Grant type:Competitive

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  • Dancing Humanoid: A New Presentation of Archived Human Motion

    2000 - 2004

    JST Basic Research Programs (Core Research for Evolutional Science and Technology :CREST) 

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    Grant type:Competitive

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  • 文化財のデジタル保存

    2000 - 2004

    JST戦略的創造研究推進制度(研究チーム型) (戦略的基礎研究推進事業:CREST) 

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    Grant type:Competitive

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  • Digital Archive of Cultural Heritage

    2000 - 2004

    JST Basic Research Programs (Core Research for Evolutional Science and Technology :CREST) 

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    Grant type:Competitive

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  • コンピュータアニメーション、3次元デジタルアーカイブ、ヒューマノイドロボット応用

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    Grant type:Competitive

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  • Computer Animation, 3d Digiatal Archive, Humanoid Robotics

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    Grant type:Competitive

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Class subject in charge

  • Interface Design (2024academic year) Third semester  - 火1~2

  • Interface Design (2024academic year) Third semester  - 火1~2

  • Advanced Internship for Interdisciplinary Medical Sciences and Engineering (2024academic year) Year-round  - その他

  • Technical English for Interdisciplinary Medical Sciences and Engineering (2024academic year) Late  - その他

  • Research Works for Interdisciplinary Medical Sciences and Engineering (2024academic year) Year-round  - その他

  • Research Works for Interdisciplinary Medical Sciences and Engineering (2024academic year) Year-round  - その他

  • Advanced Interdisciplinary Medical Sciences and Engineering (2024academic year) Prophase  - その他

  • Introduction to Medical Devices and Materials (2024academic year) Prophase  - 水1~2

  • Basic Statics for Experimental Data Processing (2024academic year) Prophase  - 火1~2

  • Technical Writing and Presentation (2024academic year) Late  - その他

  • Basic Physics (Electromagnetics) 1 (2024academic year) Third semester  - 金3~4

  • Basic Physics (Electromagnetics) 2 (2024academic year) Fourth semester  - 金3~4

  • Basic Physics (Electromagnetics) (2024academic year) 3rd and 4th semester  - 金3~4

  • Basic Physics 2(Electromagnetics and DC Electric Circuits) (2024academic year) 3rd and 4th semester  - 金3~4

  • Image Processing Computer Vision (2024academic year) Prophase  - その他

  • Interface Design (2023academic year) Third semester  - 火1~2

  • Interface Design (2023academic year) Third semester  - 火1~2

  • Advanced Internship for Interdisciplinary Medical Sciences and Engineering (2023academic year) Year-round  - その他

  • Technical English for Interdisciplinary Medical Sciences and Engineering (2023academic year) Late  - その他

  • Research Works for Interdisciplinary Medical Sciences and Engineering (2023academic year) Year-round  - その他

  • Research Works for Interdisciplinary Medical Sciences and Engineering (2023academic year) Year-round  - その他

  • Advanced Interdisciplinary Medical Sciences and Engineering (2023academic year) Prophase  - その他

  • Introduction to Medical Devices and Materials (2023academic year) Prophase  - 水1~2

  • Basic Statics for Experimental Data Processing (2023academic year) Prophase  - 火1~2

  • Basic Physics (Electromagnetics) 1 (2023academic year) Third semester  - 金3~4

  • Basic Physics (Electromagnetics) 2 (2023academic year) Fourth semester  - 金3~4

  • Basic Physics (Electromagnetics) (2023academic year) 3rd and 4th semester  - 金3~4

  • Basic Physics 2(Electromagnetics and DC Electric Circuits) (2023academic year) 3rd and 4th semester  - 金3~4

  • Image Processing Computer Vision (2023academic year) Prophase  - その他

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Media Coverage

  • 拡張現実(AR)技術による認知症ケアコミュニケーション訓練の有効性を実証

    世界文化社  レクリエ  2023.11

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Academic Activities

  • 電子情報通信学会MVE研究会

    Role(s):Planning, management, etc.

    幹事補佐  2022.4.1

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    Type:Academic society, research group, etc. 

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